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Inventory UI on ingame
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@@ -57,6 +57,9 @@ object TilePropUtil {
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return LightmapRenderer.alterBrightnessUniform(baseLum, funcY)
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}
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/**
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* Using our own timer so that they flickers for same duration regardless of game's FPS
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*/
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internal fun dynamicLumFuncTickClock() {
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// FPS-time compensation
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if (Terrarum.appgc.fps > 0) {
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