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blending fix
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@@ -485,7 +485,7 @@ object IngameRenderer : Disposable {
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// composite UI on top of the world with the contextual dim tint
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setCameraPosition(0f, 0f)
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blendNormalStraightAlpha(batch)
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blendNormalPremultAlpha(batch)
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uiTex.texture.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Nearest)
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batch.inUse {
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