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finally working buoyancy sim
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@@ -115,7 +115,7 @@ object WorldCamera {
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val newX = if (Math.abs(newX1 - oldX) < Math.abs(newX2 - oldX)) newX1 else newX2
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val newY = player.hitbox.centeredY - (height / 2)
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val pVecMagn = (player.externalV + (player.controllerV ?: nullVec)).magnitude
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val pVecMagn = (player.externalV + player.controllerV).magnitude
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val cVecMagn = Math.sqrt((newX - oldX).sqr() + (newY - oldY).sqr()) * fpsRatio
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// println("$cVecMagn\t$pVecMagn\t${cVecMagn / pVecMagn}")
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