mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-19 15:04:05 +09:00
backend stuffs in the Terrarum moved to the AppLoader
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@@ -91,7 +91,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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/** Sets camera position so that (0,0) would be top-left of the screen, (width, height) be bottom-right. */
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fun setCameraPosition(batch: SpriteBatch, camera: Camera, newX: Float, newY: Float) {
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camera.position.set((-newX + Terrarum.HALFW).round(), (-newY + Terrarum.HALFH).round(), 0f)
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camera.position.set((-newX + AppLoader.halfScreenW).round(), (-newY + AppLoader.halfScreenH).round(), 0f)
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camera.update()
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batch.projectionMatrix = camera.combined
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}
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@@ -131,9 +131,9 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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private val worldFBOformat = if (Terrarum.environment == RunningEnvironment.MOBILE) Pixmap.Format.RGBA4444 else Pixmap.Format.RGBA8888
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private val lightFBOformat = Pixmap.Format.RGB888
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var worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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var worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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var worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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var worldDrawFrameBuffer = FrameBuffer(worldFBOformat, AppLoader.screenW, AppLoader.screenH, false)
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var worldGlowFrameBuffer = FrameBuffer(worldFBOformat, AppLoader.screenW, AppLoader.screenH, false)
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var worldBlendFrameBuffer = FrameBuffer(worldFBOformat, AppLoader.screenW, AppLoader.screenH, false)
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// RGB elements of Lightmap for Color Vec4(R, G, B, 1.0) 24-bit
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private lateinit var lightmapFboA: FrameBuffer
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private lateinit var lightmapFboB: FrameBuffer
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@@ -228,7 +228,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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}
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override fun show() {
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//initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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//initViewPort(AppLoader.screenW, AppLoader.screenH)
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// gameLoadMode and gameLoadInfoPayload must be set beforehand!!
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@@ -336,7 +336,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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Gdx.input.inputProcessor = ingameController
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initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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initViewPort(AppLoader.screenW, AppLoader.screenH)
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// init console window
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@@ -351,7 +351,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// init notifier
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notifier = Notification()
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notifier.setPosition(
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(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
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(AppLoader.screenW - notifier.width) / 2, AppLoader.screenH - notifier.height)
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@@ -360,7 +360,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// inventory
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/*uiInventoryPlayer = UIInventory(player,
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width = 900,
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height = Terrarum.HEIGHT - 160,
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height = AppLoader.screenH - 160,
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categoryWidth = 210,
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toggleKeyLiteral = AppLoader.getConfigInt("keyinventory")
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)*/
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@@ -377,11 +377,11 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// quick bar
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uiQuickBar = UIQuickBar()
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uiQuickBar.isVisible = true
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uiQuickBar.setPosition((Terrarum.WIDTH - uiQuickBar.width) / 2 + 12, -10)
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uiQuickBar.setPosition((AppLoader.screenW - uiQuickBar.width) / 2 + 12, -10)
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// pie menu
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uiPieMenu = UIPieMenu()
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uiPieMenu.setPosition(Terrarum.HALFW, Terrarum.HALFH)
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uiPieMenu.setPosition(AppLoader.halfScreenW, AppLoader.halfScreenH)
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// vital metre
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// fill in getter functions by
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@@ -396,11 +396,11 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// basic watch-style notification bar (temperature, new mail)
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uiWatchBasic = UIBasicNotifier(player)
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uiWatchBasic.setAsAlwaysVisible()
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uiWatchBasic.setPosition(Terrarum.WIDTH - uiWatchBasic.width, 0)
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uiWatchBasic.setPosition(AppLoader.screenW - uiWatchBasic.width, 0)
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uiWatchTierOne = UITierOneWatch(player)
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uiWatchTierOne.setAsAlwaysVisible()
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uiWatchTierOne.setPosition(Terrarum.WIDTH - uiWatchTierOne.width, uiWatchBasic.height - 2)
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uiWatchTierOne.setPosition(AppLoader.screenW - uiWatchTierOne.width, uiWatchBasic.height - 2)
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uiTooltip = UITooltip()
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@@ -865,7 +865,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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/////////////////////////
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// draw to main screen //
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/////////////////////////
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camera.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
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camera.setToOrtho(true, AppLoader.screenW.toFloat(), AppLoader.screenH.toFloat())
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batch.projectionMatrix = camera.combined
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batch.inUse {
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@@ -1232,9 +1232,9 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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/** whether the actor is within screen */
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private fun ActorWithBody.inScreen() =
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distToCameraSqr(this) <=
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(Terrarum.WIDTH.plus(this.hitbox.width.div(2)).
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(AppLoader.screenW.plus(this.hitbox.width.div(2)).
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times(1 / screenZoom).sqr() +
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Terrarum.HEIGHT.plus(this.hitbox.height.div(2)).
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AppLoader.screenH.plus(this.hitbox.height.div(2)).
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times(1 / screenZoom).sqr())
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@@ -1398,22 +1398,22 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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private var lightmapInitialised = false // to avoid nullability of lightmapFBO
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/**
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* @param width same as Terrarum.WIDTH
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* @param height same as Terrarum.HEIGHT
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* @param width same as AppLoader.screenW
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* @param height same as AppLoader.screenH
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* @see net.torvald.terrarum.Terrarum
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*/
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override fun resize(width: Int, height: Int) {
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BlocksDrawer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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LightmapRenderer.resize(Terrarum.WIDTH, Terrarum.HEIGHT)
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BlocksDrawer.resize(AppLoader.screenW, AppLoader.screenH)
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LightmapRenderer.resize(AppLoader.screenW, AppLoader.screenH)
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MegaRainGovernor.resize()
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worldDrawFrameBuffer.dispose()
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worldDrawFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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worldDrawFrameBuffer = FrameBuffer(worldFBOformat, AppLoader.screenW, AppLoader.screenH, false)
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worldGlowFrameBuffer.dispose()
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worldGlowFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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worldGlowFrameBuffer = FrameBuffer(worldFBOformat, AppLoader.screenW, AppLoader.screenH, false)
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worldBlendFrameBuffer.dispose()
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worldBlendFrameBuffer = FrameBuffer(worldFBOformat, Terrarum.WIDTH, Terrarum.HEIGHT, false)
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worldBlendFrameBuffer = FrameBuffer(worldFBOformat, AppLoader.screenW, AppLoader.screenH, false)
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if (lightmapInitialised) {
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lightmapFboA.dispose()
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@@ -1435,7 +1435,7 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// Set up viewport when window is resized
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initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
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initViewPort(AppLoader.screenW, AppLoader.screenH)
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@@ -1448,20 +1448,20 @@ class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// resize UIs
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notifier.setPosition(
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(Terrarum.WIDTH - notifier.width) / 2, Terrarum.HEIGHT - notifier.height)
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(AppLoader.screenW - notifier.width) / 2, AppLoader.screenH - notifier.height)
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// inventory
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/*uiInventoryPlayer =
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UIInventory(player,
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width = 840,
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height = Terrarum.HEIGHT - 160,
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height = AppLoader.screenH - 160,
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categoryWidth = 210
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)*/
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// basic watch-style notification bar (temperature, new mail)
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uiWatchBasic.setPosition(Terrarum.WIDTH - uiWatchBasic.width, 0)
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uiWatchTierOne.setPosition(Terrarum.WIDTH - uiWatchTierOne.width, uiWatchBasic.height - 2)
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uiWatchBasic.setPosition(AppLoader.screenW - uiWatchBasic.width, 0)
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uiWatchTierOne.setPosition(AppLoader.screenW - uiWatchTierOne.width, uiWatchBasic.height - 2)
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}
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