backend stuffs in the Terrarum moved to the AppLoader

This commit is contained in:
minjaesong
2019-07-02 05:10:32 +09:00
parent 4c23cde4a9
commit 42dbaaa242
34 changed files with 214 additions and 252 deletions

View File

@@ -44,7 +44,7 @@ class TestTestTest(val batch: SpriteBatch) : Screen {
fun enter() {
// init view port
camera = OrthographicCamera(Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
camera = OrthographicCamera(AppLoader.screenW.toFloat(), AppLoader.screenH.toFloat())
img = Texture("assets/test_texture.tga")
@@ -56,14 +56,14 @@ class TestTestTest(val batch: SpriteBatch) : Screen {
blurFboA = FrameBuffer(Pixmap.Format.RGBA8888, img.width, img.height, false)
blurFboB = FrameBuffer(Pixmap.Format.RGBA8888, img.width, img.height, false)
worldFbo = FrameBuffer(Pixmap.Format.RGBA8888, Terrarum.WIDTH, Terrarum.HEIGHT, false)
worldFbo = FrameBuffer(Pixmap.Format.RGBA8888, AppLoader.screenW, AppLoader.screenH, false)
//blurShader.begin()
//blurShader.setUniformf("iResolution", img.width.toFloat(), img.height.toFloat(), 0f)
//blurShader.end()
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
initViewPort(AppLoader.screenW, AppLoader.screenH)
}
override fun render(delta: Float) {
@@ -134,7 +134,7 @@ class TestTestTest(val batch: SpriteBatch) : Screen {
batch.inUse {
batch.shader = null
camera.position.set(Terrarum.WIDTH / 2f - 50f, Terrarum.HEIGHT / 2f - 50f, 0f)
camera.position.set(AppLoader.screenW / 2f - 50f, AppLoader.screenH / 2f - 50f, 0f)
camera.update()
batch.projectionMatrix = camera.combined
@@ -146,11 +146,11 @@ class TestTestTest(val batch: SpriteBatch) : Screen {
}
camera.setToOrtho(true, Terrarum.WIDTH.toFloat(), Terrarum.HEIGHT.toFloat())
camera.setToOrtho(true, AppLoader.screenW.toFloat(), AppLoader.screenH.toFloat())
batch.projectionMatrix = camera.combined
batch.inUse {
camera.position.set(Terrarum.WIDTH / 2f, Terrarum.HEIGHT / 2f, 0f)
camera.position.set(AppLoader.screenW / 2f, AppLoader.screenH / 2f, 0f)
camera.update()
batch.projectionMatrix = camera.combined
@@ -167,7 +167,7 @@ class TestTestTest(val batch: SpriteBatch) : Screen {
}
override fun show() {
initViewPort(Terrarum.WIDTH, Terrarum.HEIGHT)
initViewPort(AppLoader.screenW, AppLoader.screenH)
}
override fun pause() {