backend stuffs in the Terrarum moved to the AppLoader

This commit is contained in:
minjaesong
2019-07-02 05:10:32 +09:00
parent 4c23cde4a9
commit 42dbaaa242
34 changed files with 214 additions and 252 deletions

View File

@@ -190,8 +190,8 @@ class BasicDebugInfoWindow : UICanvas() {
}
/*drawHistogram(batch, LightmapRenderer.histogram,
Terrarum.WIDTH - histogramW - TinyAlphNum.W * 2,
Terrarum.HEIGHT - histogramH - TinyAlphNum.H * 4
AppLoader.screenW - histogramW - TinyAlphNum.W * 2,
AppLoader.screenH - histogramH - TinyAlphNum.H * 4
)*/ // histogram building is currently bugged
batch.color = Color.WHITE
@@ -201,7 +201,7 @@ class BasicDebugInfoWindow : UICanvas() {
drawGamepadAxis(gamepad, batch,
gamepad.getAxis(AppLoader.getConfigInt("gamepadaxislx")),
gamepad.getAxis(AppLoader.getConfigInt("gamepadaxisly")),
Terrarum.WIDTH - 128 - TinyAlphNum.W * 2,
AppLoader.screenW - 128 - TinyAlphNum.W * 2,
line(3).toInt()
)
}
@@ -211,21 +211,21 @@ class BasicDebugInfoWindow : UICanvas() {
*/
// memory pressure
AppLoader.fontSmallNumbers.draw(batch, "${ccY}MEM ", (Terrarum.WIDTH - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
AppLoader.fontSmallNumbers.draw(batch, "${ccY}MEM ", (AppLoader.screenW - 23 * TinyAlphNum.W - 2).toFloat(), line(1))
// thread count
AppLoader.fontSmallNumbers.draw(batch, "${ccY}CPUs${if (AppLoader.MULTITHREAD) ccG else ccR}${AppLoader.THREADS.toString().padStart(2, ' ')}",
(Terrarum.WIDTH - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
(AppLoader.screenW - 2 - 8 * TinyAlphNum.W).toFloat(), line(2))
// memory texts
AppLoader.fontSmallNumbers.draw(batch, "${Terrarum.memJavaHeap}M",
(Terrarum.WIDTH - 19 * TinyAlphNum.W - 2).toFloat(), line(1))
(AppLoader.screenW - 19 * TinyAlphNum.W - 2).toFloat(), line(1))
AppLoader.fontSmallNumbers.draw(batch, "/${Terrarum.memNativeHeap}M/",
(Terrarum.WIDTH - 14 * TinyAlphNum.W - 2).toFloat(), line(1))
(AppLoader.screenW - 14 * TinyAlphNum.W - 2).toFloat(), line(1))
AppLoader.fontSmallNumbers.draw(batch, "${Terrarum.memXmx}M",
(Terrarum.WIDTH - 7 * TinyAlphNum.W - 2).toFloat(), line(1))
(AppLoader.screenW - 7 * TinyAlphNum.W - 2).toFloat(), line(1))
// FPS count
AppLoader.fontSmallNumbers.draw(batch, "${ccY}FPS${ccG}${Gdx.graphics.framesPerSecond.toString().padStart(3, ' ')}",
(Terrarum.WIDTH - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
(AppLoader.screenW - 3 - 15 * TinyAlphNum.W).toFloat(), line(2))
/**
* Bottom left
@@ -233,21 +233,21 @@ class BasicDebugInfoWindow : UICanvas() {
if (ingame != null) {
AppLoader.fontSmallNumbers.draw(batch, "${ccY}Actors total $ccG${ingame!!.actorContainerActive.size + ingame!!.actorContainerInactive.size}",
TinyAlphNum.W * 2f, Terrarum.HEIGHT - TinyAlphNum.H * 2f)
TinyAlphNum.W * 2f, AppLoader.screenH - TinyAlphNum.H * 2f)
AppLoader.fontSmallNumbers.draw(batch, "${ccY}Active $ccG${ingame!!.actorContainerActive.size}",
(TinyAlphNum.W * 2 + 17 * 8).toFloat(), Terrarum.HEIGHT - TinyAlphNum.H * 2f)
(TinyAlphNum.W * 2 + 17 * 8).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
AppLoader.fontSmallNumbers.draw(batch, "${ccY}Dormant $ccG${ingame!!.actorContainerInactive.size}",
(TinyAlphNum.W * 2 + 28 * 8).toFloat(), Terrarum.HEIGHT - TinyAlphNum.H * 2f)
(TinyAlphNum.W * 2 + 28 * 8).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
if (ingame is TerrarumIngame) {
AppLoader.fontSmallNumbers.draw(batch, "${ccM}Particles $ccG${(ingame as TerrarumIngame).particlesActive}",
(TinyAlphNum.W * 2 + 41 * 8).toFloat(), Terrarum.HEIGHT - TinyAlphNum.H * 2f)
(TinyAlphNum.W * 2 + 41 * 8).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
}
}
AppLoader.fontSmallNumbers.draw(batch, "${ccY}Actors rendering $ccG${IngameRenderer.renderingActorsCount}",
TinyAlphNum.W * 2f, Terrarum.HEIGHT - TinyAlphNum.H * 3f)
TinyAlphNum.W * 2f, AppLoader.screenH - TinyAlphNum.H * 3f)
AppLoader.fontSmallNumbers.draw(batch, "${ccY}UIs rendering $ccG${IngameRenderer.renderingUIsCount}",
TinyAlphNum.W * 2f + (21 * 8), Terrarum.HEIGHT - TinyAlphNum.H * 3f)
TinyAlphNum.W * 2f + (21 * 8), AppLoader.screenH - TinyAlphNum.H * 3f)
/**
* Bottom right
@@ -255,7 +255,7 @@ class BasicDebugInfoWindow : UICanvas() {
// processor and renderer
AppLoader.fontSmallNumbers.draw(batch, "$ccY$totalHardwareName",
(Terrarum.WIDTH - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), Terrarum.HEIGHT - TinyAlphNum.H * 2f)
(AppLoader.screenW - (totalHardwareName.length + 2) * TinyAlphNum.W).toFloat(), AppLoader.screenH - TinyAlphNum.H * 2f)
}
private val processorName = AppLoader.processor.replace(Regex(""" Processor|( CPU)? @ [0-9.]+GHz"""), "") + if (AppLoader.is32BitJVM) " (32-bit)" else ""
@@ -335,14 +335,14 @@ class BasicDebugInfoWindow : UICanvas() {
gdxSetBlendNormal()
Terrarum.inShapeRenderer {
it.color = uiColour
it.rect(uiX.toFloat(), Terrarum.HEIGHT - uiY.toFloat(), w, -h)
it.rect(uiX.toFloat(), AppLoader.screenH - uiY.toFloat(), w, -h)
it.color = Color.WHITE
it.line(uiX + halfW, Terrarum.HEIGHT - (uiY + halfH), uiX + halfW + pointDX, Terrarum.HEIGHT - (uiY + halfH + pointDY))
it.line(uiX + halfW, AppLoader.screenH - (uiY + halfH), uiX + halfW + pointDX, AppLoader.screenH - (uiY + halfH + pointDY))
it.color = Color.GRAY
}
batch.begin()
AppLoader.fontSmallNumbers.draw(batch, gamepad.getName(), Terrarum.WIDTH - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
AppLoader.fontSmallNumbers.draw(batch, gamepad.getName(), AppLoader.screenW - (gamepad.getName().length + 2f) * TinyAlphNum.W, uiY.toFloat() + h + 2)
}

View File

@@ -33,7 +33,7 @@ class ConsoleWindow : UICanvas() {
private val LINE_HEIGHT = 20
private val MESSAGES_DISPLAY_COUNT = 11
override var width: Int = Terrarum.WIDTH
override var width: Int = AppLoader.screenW
override var height: Int = LINE_HEIGHT * (MESSAGES_DISPLAY_COUNT + 1)
override var openCloseTime = 0f

View File

@@ -2,7 +2,7 @@ package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.AppLoader
/**
@@ -11,7 +11,7 @@ import net.torvald.terrarum.Terrarum
object DrawUtil {
fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, ui: UICanvas? = null) {
val imageW = image.width
val targetW = if (ui == null) Terrarum.WIDTH else ui.width
val targetW = if (ui == null) AppLoader.screenW else ui.width
batch.draw(image, targetW.minus(imageW).ushr(1).toFloat(), screenPosY.toFloat())
}

View File

@@ -307,13 +307,13 @@ abstract class UICanvas(
).roundInt()
Position.RIGHT -> ui.handler.posX = Movement.fastPullOut(
ui.handler.openCloseCounter / openCloseTime,
Terrarum.WIDTH.toFloat(),
Terrarum.WIDTH - ui.width.toFloat()
AppLoader.screenW.toFloat(),
AppLoader.screenW - ui.width.toFloat()
).roundInt()
Position.BOTTOM -> ui.handler.posY = Movement.fastPullOut(
ui.handler.openCloseCounter / openCloseTime,
Terrarum.HEIGHT.toFloat(),
Terrarum.HEIGHT - ui.height.toFloat()
AppLoader.screenH.toFloat(),
AppLoader.screenH - ui.height.toFloat()
).roundInt()
}
}
@@ -331,13 +331,13 @@ abstract class UICanvas(
).roundInt()
Position.RIGHT -> ui.handler.posX = Movement.fastPullOut(
ui.handler.openCloseCounter / openCloseTime,
Terrarum.WIDTH - ui.width.toFloat(),
Terrarum.WIDTH.toFloat()
AppLoader.screenW - ui.width.toFloat(),
AppLoader.screenW.toFloat()
).roundInt()
Position.BOTTOM -> ui.handler.posY = Movement.fastPullOut(
ui.handler.openCloseCounter / openCloseTime,
Terrarum.HEIGHT - ui.height.toFloat(),
Terrarum.HEIGHT.toFloat()
AppLoader.screenH - ui.height.toFloat(),
AppLoader.screenH.toFloat()
).roundInt()
}
}
@@ -345,16 +345,16 @@ abstract class UICanvas(
when (position) {
Position.LEFT -> ui.handler.posX = 0
Position.TOP -> ui.handler.posY = 0
Position.RIGHT -> ui.handler.posX = Terrarum.WIDTH - ui.width
Position.BOTTOM -> ui.handler.posY = Terrarum.HEIGHT - ui.height
Position.RIGHT -> ui.handler.posX = AppLoader.screenW - ui.width
Position.BOTTOM -> ui.handler.posY = AppLoader.screenH - ui.height
}
}
fun endClosingPopOut(ui: UICanvas, position: Position) {
when (position) {
Position.LEFT -> ui.handler.posX = -ui.width
Position.TOP -> ui.handler.posY = -ui.height
Position.RIGHT -> ui.handler.posX = Terrarum.WIDTH
Position.BOTTOM -> ui.handler.posY = Terrarum.HEIGHT
Position.RIGHT -> ui.handler.posX = AppLoader.screenW
Position.BOTTOM -> ui.handler.posY = AppLoader.screenH
}
}