backend stuffs in the Terrarum moved to the AppLoader

This commit is contained in:
minjaesong
2019-07-02 05:10:32 +09:00
parent 4c23cde4a9
commit 42dbaaa242
34 changed files with 214 additions and 252 deletions

View File

@@ -3,12 +3,9 @@ package net.torvald.terrarum.worlddrawer
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.jme3.math.FastMath
import net.torvald.colourutil.ColourTemp
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendMul
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.*
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockstats.BlockStats
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILE_SIZE
@@ -46,7 +43,7 @@ object FeaturesDrawer {
* usually targeted for the environmental temperature (desert/winterland), hence the name.
*/
fun drawEnvOverlay(batch: SpriteBatch) {
val onscreen_tiles_max = FastMath.ceil(Terrarum.HEIGHT * Terrarum.WIDTH / FastMath.sqr (TILE_SIZE.toFloat())) * 2
val onscreen_tiles_max = FastMath.ceil(AppLoader.screenH * AppLoader.screenW / FastMath.sqr (TILE_SIZE.toFloat())) * 2
val onscreen_tiles_cap = onscreen_tiles_max / 4f
val onscreen_cold_tiles = BlockStats.getCount(*TILES_COLD).toFloat()
val onscreen_warm_tiles = BlockStats.getCount(*TILES_WARM).toFloat()
@@ -60,8 +57,8 @@ object FeaturesDrawer {
batch.color = ColourTemp(colTemp)
batch.fillRect(0f, 0f,
Terrarum.WIDTH * if (zoom < 1) 1f / zoom else zoom,
Terrarum.HEIGHT * if (zoom < 1) 1f / zoom else zoom
AppLoader.screenW * if (zoom < 1) 1f / zoom else zoom,
AppLoader.screenH * if (zoom < 1) 1f / zoom else zoom
)
blendNormal(batch)