fixture ghost is now red when it cant be placed there

This commit is contained in:
minjaesong
2023-09-28 23:40:58 +09:00
parent ebe63916d7
commit 430de3dcbf
9 changed files with 146 additions and 124 deletions

View File

@@ -3,6 +3,8 @@ in vec4 v_color;
in vec2 v_texCoords;
uniform sampler2D u_texture;
uniform vec4 ghostColour = vec4(1.0);
const vec2 boolean = vec2(0.0, 1.0);
const vec4 desaturate = vec4(0.2126, 0.7152, 0.0722, 0.0);
out vec4 fragColor;
@@ -11,6 +13,5 @@ void main(void) {
vec4 incolour = texture(u_texture, v_texCoords);
float lum = dot(incolour * desaturate, boolean.yyyx) * 0.5 + 0.5;
// fragColor = v_color * (vec4(lum) * boolean.yyyx + incolour * boolean.xxxy);
fragColor = v_color * fma(vec4(lum), boolean.yyyx, incolour * boolean.xxxy);
fragColor = ghostColour * fma(vec4(lum), boolean.yyyx, incolour * boolean.xxxy);
}