proper error handling in ROMBASIC

Former-commit-id: b5bd084e6807c765cdd6d3ffff1b1628321b9c6a
Former-commit-id: 55c3bb3cd56c7867809c0819f178aeebf1e46676
This commit is contained in:
Song Minjae
2016-09-22 18:16:38 +09:00
parent 6caae90d7e
commit 433f27bef2
24 changed files with 208 additions and 137 deletions

View File

@@ -321,7 +321,7 @@ A particle syste responsible for maintaining a set of data about individual
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#isVisible()">isVisible</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this system is currently visible, i.e.</TD>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Check if this system is currently echo, i.e.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -443,10 +443,10 @@ A particle syste responsible for maintaining a set of data about individual
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean&nbsp;visible)</CODE>
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean&nbsp;echo)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate whether the particle system should be visible, i.e.</TD>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Indicate whether the particle system should be echo, i.e.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
@@ -687,7 +687,7 @@ isVisible</H3>
<PRE>
public boolean <B>isVisible</B>()</PRE>
<DL>
<DD>Check if this system is currently visible, i.e. it's actually
<DD>Check if this system is currently echo, i.e. it's actually
rendered
<P>
<DD><DL>
@@ -700,13 +700,13 @@ public boolean <B>isVisible</B>()</PRE>
<A NAME="setVisible(boolean)"><!-- --></A><H3>
setVisible</H3>
<PRE>
public void <B>setVisible</B>(boolean&nbsp;visible)</PRE>
public void <B>setVisible</B>(boolean&nbsp;echo)</PRE>
<DL>
<DD>Indicate whether the particle system should be visible, i.e. whether
<DD>Indicate whether the particle system should be echo, i.e. whether
it'll actually render
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>visible</CODE> - True if the particle system should render</DL>
<DT><B>Parameters:</B><DD><CODE>echo</CODE> - True if the particle system should render</DL>
</DD>
</DL>
<HR>