proper error handling in ROMBASIC

Former-commit-id: b5bd084e6807c765cdd6d3ffff1b1628321b9c6a
Former-commit-id: 55c3bb3cd56c7867809c0819f178aeebf1e46676
This commit is contained in:
Song Minjae
2016-09-22 18:16:38 +09:00
parent 6caae90d7e
commit 433f27bef2
24 changed files with 208 additions and 137 deletions

View File

@@ -253,7 +253,7 @@ constructor() : BasicGameState() {
// draw actors //
/////////////////
actorContainer.forEach { actor ->
if (actor is Visible && actor.inScreen() && actor !is Player) { // if visible and within screen
if (actor is Visible && actor.inScreen() && actor !is Player) { // if echo and within screen
actor.drawBody(gc, g)
}
}
@@ -281,7 +281,7 @@ constructor() : BasicGameState() {
// draw actor glows //
//////////////////////
actorContainer.forEach { actor ->
if (actor is Visible && actor.inScreen() && actor !is Player) { // if visible and within screen
if (actor is Visible && actor.inScreen() && actor !is Player) { // if echo and within screen
actor.drawGlow(gc, g)
}
}