proper error handling in ROMBASIC

Former-commit-id: b5bd084e6807c765cdd6d3ffff1b1628321b9c6a
Former-commit-id: 55c3bb3cd56c7867809c0819f178aeebf1e46676
This commit is contained in:
Song Minjae
2016-09-22 18:16:38 +09:00
parent 6caae90d7e
commit 433f27bef2
24 changed files with 208 additions and 137 deletions

View File

@@ -14,7 +14,7 @@ import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
/**
* Base class for every actor that has physical (or visible) body. This includes furnishings, paintings, gadgets, etc.
* Base class for every actor that has physical (or echo) body. This includes furnishings, paintings, gadgets, etc.
*
* Created by minjaesong on 16-03-14.
*/
@@ -959,7 +959,7 @@ open class ActorWithBody : Actor(), Visible {
// warnings
if (sprite == null && isVisible)
println("[ActorWithBody] Caution: actor ${this.javaClass.simpleName} is visible but the sprite was not set.")
println("[ActorWithBody] Caution: actor ${this.javaClass.simpleName} is echo but the sprite was not set.")
else if (sprite != null && !isVisible)
println("[ActorWithBody] Caution: actor ${this.javaClass.simpleName} is invisible but the sprite was given.")