mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 03:24:06 +09:00
proper error handling in ROMBASIC
Former-commit-id: b5bd084e6807c765cdd6d3ffff1b1628321b9c6a Former-commit-id: 55c3bb3cd56c7867809c0819f178aeebf1e46676
This commit is contained in:
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@@ -5795,13 +5795,13 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.
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<DD>
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<DD>
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<DT><A HREF="./org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><B>isUpdatingOnlyWhenVisible()</B></A> -
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<DT><A HREF="./org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><B>isUpdatingOnlyWhenVisible()</B></A> -
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
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<DD>Check if this game is only updating when visible to the user (default = true)
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<DD>Check if this game is only updating when echo to the user (default = true)
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<DT><A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html#isValidLocation(org.newdawn.slick.util.pathfinding.Mover, int, int, int, int)"><B>isValidLocation(Mover, int, int, int, int)</B></A> -
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<DT><A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html#isValidLocation(org.newdawn.slick.util.pathfinding.Mover, int, int, int, int)"><B>isValidLocation(Mover, int, int, int, int)</B></A> -
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Method in class org.newdawn.slick.util.pathfinding.<A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html" title="class in org.newdawn.slick.util.pathfinding">AStarPathFinder</A>
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Method in class org.newdawn.slick.util.pathfinding.<A HREF="./org/newdawn/slick/util/pathfinding/AStarPathFinder.html" title="class in org.newdawn.slick.util.pathfinding">AStarPathFinder</A>
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<DD>Check if a given location is valid for the supplied mover
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<DD>Check if a given location is valid for the supplied mover
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<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#isVisible()"><B>isVisible()</B></A> -
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<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#isVisible()"><B>isVisible()</B></A> -
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
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<DD>Check if this system is currently visible, i.e.
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<DD>Check if this system is currently echo, i.e.
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<DT><A HREF="./org/newdawn/slick/GameContainer.html#isVSyncRequested()"><B>isVSyncRequested()</B></A> -
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<DT><A HREF="./org/newdawn/slick/GameContainer.html#isVSyncRequested()"><B>isVSyncRequested()</B></A> -
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
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<DD>True if vsync is requested
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<DD>True if vsync is requested
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@@ -7340,11 +7340,11 @@ Static method in class org.newdawn.slick.font.effects.<A HREF="./org/newdawn/sli
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<DT><A HREF="./org/newdawn/slick/Color.html#orange"><B>orange</B></A> -
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<DT><A HREF="./org/newdawn/slick/Color.html#orange"><B>orange</B></A> -
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Static variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>
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Static variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Color.html" title="class in org.newdawn.slick">Color</A>
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<DD>The fixed colour dark orange
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<DD>The fixed colour dark orange
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<DT><A HREF="./org/newdawn/slick/package-summary.html"><B>org.newdawn.slick</B></A> - package org.newdawn.slick<DD> <DT><A HREF="./org/newdawn/slick/command/package-summary.html"><B>org.newdawn.slick.command</B></A> - package org.newdawn.slick.command<DD>Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract
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<DT><A HREF="./org/newdawn/slick/package-summary.html"><B>org.newdawn.slick</B></A> - package org.newdawn.slick<DD> <DT><A HREF="./org/newdawn/slick/command/package-summary.html"><B>org.newdawn.slick.command</B></A> - package org.newdawn.slick.command<DD>Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract
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commands that are relevant to a particular game.<DT><A HREF="./org/newdawn/slick/fills/package-summary.html"><B>org.newdawn.slick.fills</B></A> - package org.newdawn.slick.fills<DD>Fill effects used to colour and mogrify shapes during rendering<DT><A HREF="./org/newdawn/slick/font/package-summary.html"><B>org.newdawn.slick.font</B></A> - package org.newdawn.slick.font<DD> <DT><A HREF="./org/newdawn/slick/font/effects/package-summary.html"><B>org.newdawn.slick.font.effects</B></A> - package org.newdawn.slick.font.effects<DD> <DT><A HREF="./org/newdawn/slick/geom/package-summary.html"><B>org.newdawn.slick.geom</B></A> - package org.newdawn.slick.geom<DD>Simple geometric wrappers that can be used for rendering and collision.<DT><A HREF="./org/newdawn/slick/gui/package-summary.html"><B>org.newdawn.slick.gui</B></A> - package org.newdawn.slick.gui<DD>Some extremely simple GUI elements which should be used where a game does not require a full GUI<DT><A HREF="./org/newdawn/slick/imageout/package-summary.html"><B>org.newdawn.slick.imageout</B></A> - package org.newdawn.slick.imageout<DD>Supports saving of slick images to various file types.<DT><A HREF="./org/newdawn/slick/loading/package-summary.html"><B>org.newdawn.slick.loading</B></A> - package org.newdawn.slick.loading<DD>Adds support for deferring loading of resources to a set time to allow loading/progress bar
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commands that are relevant to a particular game.<DT><A HREF="./org/newdawn/slick/fills/package-summary.html"><B>org.newdawn.slick.fills</B></A> - package org.newdawn.slick.fills<DD>Fill effects used to colour and mogrify shapes during rendering<DT><A HREF="./org/newdawn/slick/font/package-summary.html"><B>org.newdawn.slick.font</B></A> - package org.newdawn.slick.font<DD> <DT><A HREF="./org/newdawn/slick/font/effects/package-summary.html"><B>org.newdawn.slick.font.effects</B></A> - package org.newdawn.slick.font.effects<DD> <DT><A HREF="./org/newdawn/slick/geom/package-summary.html"><B>org.newdawn.slick.geom</B></A> - package org.newdawn.slick.geom<DD>Simple geometric wrappers that can be used for rendering and collision.<DT><A HREF="./org/newdawn/slick/gui/package-summary.html"><B>org.newdawn.slick.gui</B></A> - package org.newdawn.slick.gui<DD>Some extremely simple GUI elements which should be used where a game does not require a full GUI<DT><A HREF="./org/newdawn/slick/imageout/package-summary.html"><B>org.newdawn.slick.imageout</B></A> - package org.newdawn.slick.imageout<DD>Supports saving of slick images to various file types.<DT><A HREF="./org/newdawn/slick/loading/package-summary.html"><B>org.newdawn.slick.loading</B></A> - package org.newdawn.slick.loading<DD>Adds support for deferring loading of resources to a set time to allow loading/progress bar
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style effects.<DT><A HREF="./org/newdawn/slick/muffin/package-summary.html"><B>org.newdawn.slick.muffin</B></A> - package org.newdawn.slick.muffin<DD>Muffins for storing local data<DT><A HREF="./org/newdawn/slick/openal/package-summary.html"><B>org.newdawn.slick.openal</B></A> - package org.newdawn.slick.openal<DD>This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.<DT><A HREF="./org/newdawn/slick/opengl/package-summary.html"><B>org.newdawn.slick.opengl</B></A> - package org.newdawn.slick.opengl<DD>This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/package-summary.html"><B>org.newdawn.slick.opengl.pbuffer</B></A> - package org.newdawn.slick.opengl.pbuffer<DD> <DT><A HREF="./org/newdawn/slick/opengl/renderer/package-summary.html"><B>org.newdawn.slick.opengl.renderer</B></A> - package org.newdawn.slick.opengl.renderer<DD> <DT><A HREF="./org/newdawn/slick/particles/package-summary.html"><B>org.newdawn.slick.particles</B></A> - package org.newdawn.slick.particles<DD>The particle engine maintains a set of small sprites being controlled
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style effects.<DT><A HREF="./org/newdawn/slick/muffin/package-summary.html"><B>org.newdawn.slick.muffin</B></A> - package org.newdawn.slick.muffin<DD>Muffins for storing local data<DT><A HREF="./org/newdawn/slick/openal/package-summary.html"><B>org.newdawn.slick.openal</B></A> - package org.newdawn.slick.openal<DD>This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.<DT><A HREF="./org/newdawn/slick/opengl/package-summary.html"><B>org.newdawn.slick.opengl</B></A> - package org.newdawn.slick.opengl<DD>This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/package-summary.html"><B>org.newdawn.slick.opengl.pbuffer</B></A> - package org.newdawn.slick.opengl.pbuffer<DD> <DT><A HREF="./org/newdawn/slick/opengl/renderer/package-summary.html"><B>org.newdawn.slick.opengl.renderer</B></A> - package org.newdawn.slick.opengl.renderer<DD> <DT><A HREF="./org/newdawn/slick/particles/package-summary.html"><B>org.newdawn.slick.particles</B></A> - package org.newdawn.slick.particles<DD>The particle engine maintains a set of small sprites being controlled
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by emitters to give some special effect.<DT><A HREF="./org/newdawn/slick/particles/effects/package-summary.html"><B>org.newdawn.slick.particles.effects</B></A> - package org.newdawn.slick.particles.effects<DD>This package should contain stock effects for simple particle systems.<DT><A HREF="./org/newdawn/slick/state/package-summary.html"><B>org.newdawn.slick.state</B></A> - package org.newdawn.slick.state<DD>State based games allow the game to be broken down into the different activities the player may
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by emitters to give some special effect.<DT><A HREF="./org/newdawn/slick/particles/effects/package-summary.html"><B>org.newdawn.slick.particles.effects</B></A> - package org.newdawn.slick.particles.effects<DD>This package should contain stock effects for simple particle systems.<DT><A HREF="./org/newdawn/slick/state/package-summary.html"><B>org.newdawn.slick.state</B></A> - package org.newdawn.slick.state<DD>State based games allow the game to be broken down into the different activities the player may
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take part in, for instance menu, highscores, play and credits.<DT><A HREF="./org/newdawn/slick/state/transition/package-summary.html"><B>org.newdawn.slick.state.transition</B></A> - package org.newdawn.slick.state.transition<DD> <DT><A HREF="./org/newdawn/slick/svg/package-summary.html"><B>org.newdawn.slick.svg</B></A> - package org.newdawn.slick.svg<DD>Demo/Test SVG area.<DT><A HREF="./org/newdawn/slick/svg/inkscape/package-summary.html"><B>org.newdawn.slick.svg.inkscape</B></A> - package org.newdawn.slick.svg.inkscape<DD> <DT><A HREF="./org/newdawn/slick/tests/package-summary.html"><B>org.newdawn.slick.tests</B></A> - package org.newdawn.slick.tests<DD>Tests for the facilities provided by the library.<DT><A HREF="./org/newdawn/slick/tests/states/package-summary.html"><B>org.newdawn.slick.tests.states</B></A> - package org.newdawn.slick.tests.states<DD>States for the StateBasedGameTest<DT><A HREF="./org/newdawn/slick/tests/xml/package-summary.html"><B>org.newdawn.slick.tests.xml</B></A> - package org.newdawn.slick.tests.xml<DD>Tests for the XML Parser and Object Tree Parser<DT><A HREF="./org/newdawn/slick/tiled/package-summary.html"><B>org.newdawn.slick.tiled</B></A> - package org.newdawn.slick.tiled<DD>Contains utilities for working with the TilED (<a href="http://www.mapeditor.org">http://www.mapeditor.org</a>)
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take part in, for instance menu, highscores, play and credits.<DT><A HREF="./org/newdawn/slick/state/transition/package-summary.html"><B>org.newdawn.slick.state.transition</B></A> - package org.newdawn.slick.state.transition<DD> <DT><A HREF="./org/newdawn/slick/svg/package-summary.html"><B>org.newdawn.slick.svg</B></A> - package org.newdawn.slick.svg<DD>Demo/Test SVG area.<DT><A HREF="./org/newdawn/slick/svg/inkscape/package-summary.html"><B>org.newdawn.slick.svg.inkscape</B></A> - package org.newdawn.slick.svg.inkscape<DD> <DT><A HREF="./org/newdawn/slick/tests/package-summary.html"><B>org.newdawn.slick.tests</B></A> - package org.newdawn.slick.tests<DD>Tests for the facilities provided by the library.<DT><A HREF="./org/newdawn/slick/tests/states/package-summary.html"><B>org.newdawn.slick.tests.states</B></A> - package org.newdawn.slick.tests.states<DD>States for the StateBasedGameTest<DT><A HREF="./org/newdawn/slick/tests/xml/package-summary.html"><B>org.newdawn.slick.tests.xml</B></A> - package org.newdawn.slick.tests.xml<DD>Tests for the XML Parser and Object Tree Parser<DT><A HREF="./org/newdawn/slick/tiled/package-summary.html"><B>org.newdawn.slick.tiled</B></A> - package org.newdawn.slick.tiled<DD>Contains utilities for working with the TilED (<a href="http://www.mapeditor.org">http://www.mapeditor.org</a>)
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utility for creating tiled maps.<DT><A HREF="./org/newdawn/slick/util/package-summary.html"><B>org.newdawn.slick.util</B></A> - package org.newdawn.slick.util<DD>Utilities to support the library.<DT><A HREF="./org/newdawn/slick/util/pathfinding/package-summary.html"><B>org.newdawn.slick.util.pathfinding</B></A> - package org.newdawn.slick.util.pathfinding<DD>A set of classes to provide configurable A* path finding on tilebased maps<DT><A HREF="./org/newdawn/slick/util/pathfinding/heuristics/package-summary.html"><B>org.newdawn.slick.util.pathfinding.heuristics</B></A> - package org.newdawn.slick.util.pathfinding.heuristics<DD> <DT><A HREF="./org/newdawn/slick/util/pathfinding/navmesh/package-summary.html"><B>org.newdawn.slick.util.pathfinding.navmesh</B></A> - package org.newdawn.slick.util.pathfinding.navmesh<DD> <DT><A HREF="./org/newdawn/slick/util/xml/package-summary.html"><B>org.newdawn.slick.util.xml</B></A> - package org.newdawn.slick.util.xml<DD>Some utilities for reading XML using Java DOM and for mapping XML onto existing data models<DT><A HREF="./org/newdawn/slick/tiled/TiledMap.html#orientation"><B>orientation</B></A> -
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utility for creating tiled maps.<DT><A HREF="./org/newdawn/slick/util/package-summary.html"><B>org.newdawn.slick.util</B></A> - package org.newdawn.slick.util<DD>Utilities to support the library.<DT><A HREF="./org/newdawn/slick/util/pathfinding/package-summary.html"><B>org.newdawn.slick.util.pathfinding</B></A> - package org.newdawn.slick.util.pathfinding<DD>A set of classes to provide configurable A* path finding on tilebased maps<DT><A HREF="./org/newdawn/slick/util/pathfinding/heuristics/package-summary.html"><B>org.newdawn.slick.util.pathfinding.heuristics</B></A> - package org.newdawn.slick.util.pathfinding.heuristics<DD> <DT><A HREF="./org/newdawn/slick/util/pathfinding/navmesh/package-summary.html"><B>org.newdawn.slick.util.pathfinding.navmesh</B></A> - package org.newdawn.slick.util.pathfinding.navmesh<DD> <DT><A HREF="./org/newdawn/slick/util/xml/package-summary.html"><B>org.newdawn.slick.util.xml</B></A> - package org.newdawn.slick.util.xml<DD>Some utilities for reading XML using Java DOM and for mapping XML onto existing data models<DT><A HREF="./org/newdawn/slick/tiled/TiledMap.html#orientation"><B>orientation</B></A> -
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Variable in class org.newdawn.slick.tiled.<A HREF="./org/newdawn/slick/tiled/TiledMap.html" title="class in org.newdawn.slick.tiled">TiledMap</A>
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Variable in class org.newdawn.slick.tiled.<A HREF="./org/newdawn/slick/tiled/TiledMap.html" title="class in org.newdawn.slick.tiled">TiledMap</A>
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<DD>The orientation of this map
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<DD>The orientation of this map
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@@ -8728,7 +8728,7 @@ Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField
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<DD>Set the position of the cursor
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<DD>Set the position of the cursor
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<DT><A HREF="./org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)"><B>setCursorVisible(boolean)</B></A> -
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<DT><A HREF="./org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)"><B>setCursorVisible(boolean)</B></A> -
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Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField.html" title="class in org.newdawn.slick.gui">TextField</A>
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Method in class org.newdawn.slick.gui.<A HREF="./org/newdawn/slick/gui/TextField.html" title="class in org.newdawn.slick.gui">TextField</A>
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<DD>Indicate whether the mouse cursor should be visible or not
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<DD>Indicate whether the mouse cursor should be echo or not
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<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html#setCurve(java.util.ArrayList)"><B>setCurve(ArrayList)</B></A> -
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<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html#setCurve(java.util.ArrayList)"><B>setCurve(ArrayList)</B></A> -
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter.LinearInterpolator</A>
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.LinearInterpolator.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter.LinearInterpolator</A>
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<DD>Set the collection of data points to interpolate between
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<DD>Set the collection of data points to interpolate between
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@@ -9412,7 +9412,7 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.
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<DD>
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<DD>
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<DT><A HREF="./org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><B>setUpdateOnlyWhenVisible(boolean)</B></A> -
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<DT><A HREF="./org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><B>setUpdateOnlyWhenVisible(boolean)</B></A> -
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A>
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<DD>Indicate if the display should update only when the game is visible
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<DD>Indicate if the display should update only when the game is echo
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(the default is true)
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(the default is true)
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<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html#setUseFBO(boolean)"><B>setUseFBO(boolean)</B></A> -
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<DT><A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html#setUseFBO(boolean)"><B>setUseFBO(boolean)</B></A> -
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Static method in class org.newdawn.slick.opengl.pbuffer.<A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html" title="class in org.newdawn.slick.opengl.pbuffer">GraphicsFactory</A>
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Static method in class org.newdawn.slick.opengl.pbuffer.<A HREF="./org/newdawn/slick/opengl/pbuffer/GraphicsFactory.html" title="class in org.newdawn.slick.opengl.pbuffer">GraphicsFactory</A>
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@@ -9464,7 +9464,7 @@ Static method in class org.newdawn.slick.util.<A HREF="./org/newdawn/slick/util/
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<DD>Indicate that we want verbose logging.
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<DD>Indicate that we want verbose logging.
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<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)"><B>setVisible(boolean)</B></A> -
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<DT><A HREF="./org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)"><B>setVisible(boolean)</B></A> -
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
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Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ParticleSystem.html" title="class in org.newdawn.slick.particles">ParticleSystem</A>
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<DD>Indicate whether the particle system should be visible, i.e.
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<DD>Indicate whether the particle system should be echo, i.e.
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<DT><A HREF="./org/newdawn/slick/Music.html#setVolume(float)"><B>setVolume(float)</B></A> -
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<DT><A HREF="./org/newdawn/slick/Music.html#setVolume(float)"><B>setVolume(float)</B></A> -
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Music.html" title="class in org.newdawn.slick">Music</A>
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Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Music.html" title="class in org.newdawn.slick">Music</A>
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<DD>Set the volume of the music as a factor of the global volume setting
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<DD>Set the volume of the music as a factor of the global volume setting
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@@ -10555,7 +10555,7 @@ Method in class org.newdawn.slick.<A HREF="./org/newdawn/slick/Animation.html" t
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<DD><B>Deprecated.</B> <I></I>
|
<DD><B>Deprecated.</B> <I></I>
|
||||||
<DT><A HREF="./org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible"><B>updateOnlyOnVisible</B></A> -
|
<DT><A HREF="./org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible"><B>updateOnlyOnVisible</B></A> -
|
||||||
Variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.html" title="class in org.newdawn.slick">AppGameContainer</A>
|
Variable in class org.newdawn.slick.<A HREF="./org/newdawn/slick/AppGameContainer.html" title="class in org.newdawn.slick">AppGameContainer</A>
|
||||||
<DD>True if we should update the game only when the display is visible
|
<DD>True if we should update the game only when the display is echo
|
||||||
<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)"><B>updateParticle(Particle, int)</B></A> -
|
<DT><A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html#updateParticle(org.newdawn.slick.particles.Particle, int)"><B>updateParticle(Particle, int)</B></A> -
|
||||||
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter</A>
|
Method in class org.newdawn.slick.particles.<A HREF="./org/newdawn/slick/particles/ConfigurableEmitter.html" title="class in org.newdawn.slick.particles">ConfigurableEmitter</A>
|
||||||
<DD>
|
<DD>
|
||||||
|
|||||||
@@ -155,7 +155,7 @@ A game container that will display the game as an stand alone
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible">updateOnlyOnVisible</A></B></CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#updateOnlyOnVisible">updateOnlyOnVisible</A></B></CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
True if we should update the game only when the display is visible</TD>
|
True if we should update the game only when the display is echo</TD>
|
||||||
</TR>
|
</TR>
|
||||||
</TABLE>
|
</TABLE>
|
||||||
<A NAME="fields_inherited_from_class_org.newdawn.slick.GameContainer"><!-- --></A>
|
<A NAME="fields_inherited_from_class_org.newdawn.slick.GameContainer"><!-- --></A>
|
||||||
@@ -263,7 +263,7 @@ A game container that will display the game as an stand alone
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Check if this game is only updating when visible to the user (default = true)</TD>
|
Check if this game is only updating when echo to the user (default = true)</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -389,7 +389,7 @@ A game container that will display the game as an stand alone
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/AppGameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Indicate if the display should update only when the game is visible
|
Indicate if the display should update only when the game is echo
|
||||||
(the default is true)</TD>
|
(the default is true)</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
@@ -469,7 +469,7 @@ updateOnlyOnVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
protected boolean <B>updateOnlyOnVisible</B></PRE>
|
protected boolean <B>updateOnlyOnVisible</B></PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>True if we should update the game only when the display is visible
|
<DD>True if we should update the game only when the display is echo
|
||||||
<P>
|
<P>
|
||||||
<DL>
|
<DL>
|
||||||
</DL>
|
</DL>
|
||||||
@@ -790,14 +790,14 @@ setUpdateOnlyWhenVisible</H3>
|
|||||||
public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
|
public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">GameContainer</A></CODE></B></DD>
|
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">GameContainer</A></CODE></B></DD>
|
||||||
<DD>Indicate if the display should update only when the game is visible
|
<DD>Indicate if the display should update only when the game is echo
|
||||||
(the default is true)
|
(the default is true)
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
|
||||||
</DD>
|
</DD>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><CODE>GameContainer.setUpdateOnlyWhenVisible(boolean)</CODE></A></DL>
|
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)"><CODE>GameContainer.setUpdateOnlyWhenVisible(boolean)</CODE></A></DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
@@ -808,14 +808,14 @@ isUpdatingOnlyWhenVisible</H3>
|
|||||||
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
|
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">GameContainer</A></CODE></B></DD>
|
<DD><B>Description copied from class: <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">GameContainer</A></CODE></B></DD>
|
||||||
<DD>Check if this game is only updating when visible to the user (default = true)
|
<DD>Check if this game is only updating when echo to the user (default = true)
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
|
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></CODE> in class <CODE><A HREF="../../../org/newdawn/slick/GameContainer.html" title="class in org.newdawn.slick">GameContainer</A></CODE></DL>
|
||||||
</DD>
|
</DD>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
|
|
||||||
<DT><B>Returns:</B><DD>True if the game is only updated when the display is visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><CODE>GameContainer.isUpdatingOnlyWhenVisible()</CODE></A></DL>
|
<DT><B>Returns:</B><DD>True if the game is only updated when the display is echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()"><CODE>GameContainer.isUpdatingOnlyWhenVisible()</CODE></A></DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
@@ -611,7 +611,7 @@ A generic game container that handles the game loop, fps recording and
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#isUpdatingOnlyWhenVisible()">isUpdatingOnlyWhenVisible</A></B>()</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Check if this game is only updating when visible to the user (default = true)</TD>
|
Check if this game is only updating when echo to the user (default = true)</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -879,7 +879,7 @@ A generic game container that handles the game loop, fps recording and
|
|||||||
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
|
<TD><CODE><B><A HREF="../../../org/newdawn/slick/GameContainer.html#setUpdateOnlyWhenVisible(boolean)">setUpdateOnlyWhenVisible</A></B>(boolean updateOnlyWhenVisible)</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Indicate if the display should update only when the game is visible
|
Indicate if the display should update only when the game is echo
|
||||||
(the default is true)</TD>
|
(the default is true)</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
@@ -2233,14 +2233,14 @@ setUpdateOnlyWhenVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
|
public void <B>setUpdateOnlyWhenVisible</B>(boolean updateOnlyWhenVisible)</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Indicate if the display should update only when the game is visible
|
<DD>Indicate if the display should update only when the game is echo
|
||||||
(the default is true)
|
(the default is true)
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
</DL>
|
</DL>
|
||||||
</DD>
|
</DD>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is visible</DL>
|
<DT><B>Parameters:</B><DD><CODE>updateOnlyWhenVisible</CODE> - True if we should updated only when the display is echo</DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
@@ -2250,14 +2250,14 @@ isUpdatingOnlyWhenVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
|
public boolean <B>isUpdatingOnlyWhenVisible</B>()</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Check if this game is only updating when visible to the user (default = true)
|
<DD>Check if this game is only updating when echo to the user (default = true)
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
</DL>
|
</DL>
|
||||||
</DD>
|
</DD>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
|
|
||||||
<DT><B>Returns:</B><DD>True if the game is only updated when the display is visible</DL>
|
<DT><B>Returns:</B><DD>True if the game is only updated when the display is echo</DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
@@ -1685,7 +1685,7 @@ public void <B>setWorldClip</B>(<A HREF="../../../org/newdawn/slick/geom/Rectang
|
|||||||
<DD>Set the world clip to be applied
|
<DD>Set the world clip to be applied
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>clip</CODE> - The area still visible<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Graphics.html#setWorldClip(float, float, float, float)"><CODE>setWorldClip(float, float, float, float)</CODE></A></DL>
|
<DT><B>Parameters:</B><DD><CODE>clip</CODE> - The area still echo<DT><B>See Also:</B><DD><A HREF="../../../org/newdawn/slick/Graphics.html#setWorldClip(float, float, float, float)"><CODE>setWorldClip(float, float, float, float)</CODE></A></DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
@@ -322,7 +322,7 @@ A single text field supporting text entry
|
|||||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)">setCursorVisible</A></B>(boolean visibleCursor)</CODE>
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/gui/TextField.html#setCursorVisible(boolean)">setCursorVisible</A></B>(boolean visibleCursor)</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Indicate whether the mouse cursor should be visible or not</TD>
|
Indicate whether the mouse cursor should be echo or not</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -697,10 +697,10 @@ setCursorVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
public void <B>setCursorVisible</B>(boolean visibleCursor)</PRE>
|
public void <B>setCursorVisible</B>(boolean visibleCursor)</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Indicate whether the mouse cursor should be visible or not
|
<DD>Indicate whether the mouse cursor should be echo or not
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>visibleCursor</CODE> - True if the mouse cursor should be visible</DL>
|
<DT><B>Parameters:</B><DD><CODE>visibleCursor</CODE> - True if the mouse cursor should be echo</DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
@@ -321,7 +321,7 @@ A particle syste responsible for maintaining a set of data about individual
|
|||||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#isVisible()">isVisible</A></B>()</CODE>
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#isVisible()">isVisible</A></B>()</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Check if this system is currently visible, i.e.</TD>
|
Check if this system is currently echo, i.e.</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -443,10 +443,10 @@ A particle syste responsible for maintaining a set of data about individual
|
|||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
<CODE> void</CODE></FONT></TD>
|
<CODE> void</CODE></FONT></TD>
|
||||||
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean visible)</CODE>
|
<TD><CODE><B><A HREF="../../../../org/newdawn/slick/particles/ParticleSystem.html#setVisible(boolean)">setVisible</A></B>(boolean echo)</CODE>
|
||||||
|
|
||||||
<BR>
|
<BR>
|
||||||
Indicate whether the particle system should be visible, i.e.</TD>
|
Indicate whether the particle system should be echo, i.e.</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||||
@@ -687,7 +687,7 @@ isVisible</H3>
|
|||||||
<PRE>
|
<PRE>
|
||||||
public boolean <B>isVisible</B>()</PRE>
|
public boolean <B>isVisible</B>()</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Check if this system is currently visible, i.e. it's actually
|
<DD>Check if this system is currently echo, i.e. it's actually
|
||||||
rendered
|
rendered
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
@@ -700,13 +700,13 @@ public boolean <B>isVisible</B>()</PRE>
|
|||||||
<A NAME="setVisible(boolean)"><!-- --></A><H3>
|
<A NAME="setVisible(boolean)"><!-- --></A><H3>
|
||||||
setVisible</H3>
|
setVisible</H3>
|
||||||
<PRE>
|
<PRE>
|
||||||
public void <B>setVisible</B>(boolean visible)</PRE>
|
public void <B>setVisible</B>(boolean echo)</PRE>
|
||||||
<DL>
|
<DL>
|
||||||
<DD>Indicate whether the particle system should be visible, i.e. whether
|
<DD>Indicate whether the particle system should be echo, i.e. whether
|
||||||
it'll actually render
|
it'll actually render
|
||||||
<P>
|
<P>
|
||||||
<DD><DL>
|
<DD><DL>
|
||||||
<DT><B>Parameters:</B><DD><CODE>visible</CODE> - True if the particle system should render</DL>
|
<DT><B>Parameters:</B><DD><CODE>echo</CODE> - True if the particle system should render</DL>
|
||||||
</DD>
|
</DD>
|
||||||
</DL>
|
</DL>
|
||||||
<HR>
|
<HR>
|
||||||
|
|||||||
@@ -253,7 +253,7 @@ constructor() : BasicGameState() {
|
|||||||
// draw actors //
|
// draw actors //
|
||||||
/////////////////
|
/////////////////
|
||||||
actorContainer.forEach { actor ->
|
actorContainer.forEach { actor ->
|
||||||
if (actor is Visible && actor.inScreen() && actor !is Player) { // if visible and within screen
|
if (actor is Visible && actor.inScreen() && actor !is Player) { // if echo and within screen
|
||||||
actor.drawBody(gc, g)
|
actor.drawBody(gc, g)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -281,7 +281,7 @@ constructor() : BasicGameState() {
|
|||||||
// draw actor glows //
|
// draw actor glows //
|
||||||
//////////////////////
|
//////////////////////
|
||||||
actorContainer.forEach { actor ->
|
actorContainer.forEach { actor ->
|
||||||
if (actor is Visible && actor.inScreen() && actor !is Player) { // if visible and within screen
|
if (actor is Visible && actor.inScreen() && actor !is Player) { // if echo and within screen
|
||||||
actor.drawGlow(gc, g)
|
actor.drawGlow(gc, g)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,7 +19,8 @@ import org.newdawn.slick.state.StateBasedGame
|
|||||||
*/
|
*/
|
||||||
class StateVTTest : BasicGameState() {
|
class StateVTTest : BasicGameState() {
|
||||||
|
|
||||||
val vt = SimpleTextTerminal(SimpleTextTerminal.IBM_GREEN, 80, 25, colour = false)
|
// HiRes: 100x62, LoRes: 80x25
|
||||||
|
val vt = SimpleTextTerminal(SimpleTextTerminal.ELECTRIC_BLUE, 80, 25, colour = false, hires = false)
|
||||||
val computerInside = BaseTerrarumComputer(vt)
|
val computerInside = BaseTerrarumComputer(vt)
|
||||||
|
|
||||||
val vtUI = Image(vt.displayW, vt.displayH)
|
val vtUI = Image(vt.displayW, vt.displayH)
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ class ExportMap : ConsoleCommand {
|
|||||||
override fun printUsage() {
|
override fun printUsage() {
|
||||||
val echo = Echo()
|
val echo = Echo()
|
||||||
echo.execute("Usage: export <name>")
|
echo.execute("Usage: export <name>")
|
||||||
echo.execute("Exports current map into visible image.")
|
echo.execute("Exports current map into echo image.")
|
||||||
echo.execute("The image can be found at %adddata%/terrarum/Exports")
|
echo.execute("The image can be found at %adddata%/terrarum/Exports")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ import org.newdawn.slick.GameContainer
|
|||||||
import org.newdawn.slick.Graphics
|
import org.newdawn.slick.Graphics
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Base class for every actor that has physical (or visible) body. This includes furnishings, paintings, gadgets, etc.
|
* Base class for every actor that has physical (or echo) body. This includes furnishings, paintings, gadgets, etc.
|
||||||
*
|
*
|
||||||
* Created by minjaesong on 16-03-14.
|
* Created by minjaesong on 16-03-14.
|
||||||
*/
|
*/
|
||||||
@@ -959,7 +959,7 @@ open class ActorWithBody : Actor(), Visible {
|
|||||||
|
|
||||||
// warnings
|
// warnings
|
||||||
if (sprite == null && isVisible)
|
if (sprite == null && isVisible)
|
||||||
println("[ActorWithBody] Caution: actor ${this.javaClass.simpleName} is visible but the sprite was not set.")
|
println("[ActorWithBody] Caution: actor ${this.javaClass.simpleName} is echo but the sprite was not set.")
|
||||||
else if (sprite != null && !isVisible)
|
else if (sprite != null && !isVisible)
|
||||||
println("[ActorWithBody] Caution: actor ${this.javaClass.simpleName} is invisible but the sprite was given.")
|
println("[ActorWithBody] Caution: actor ${this.javaClass.simpleName} is invisible but the sprite was given.")
|
||||||
|
|
||||||
|
|||||||
@@ -670,7 +670,7 @@ object LightmapRenderer {
|
|||||||
var blues = IntArray(MUL) // do.
|
var blues = IntArray(MUL) // do.
|
||||||
val render_width = for_x_end - for_x_start
|
val render_width = for_x_end - for_x_start
|
||||||
val render_height = for_y_end - for_y_start
|
val render_height = for_y_end - for_y_start
|
||||||
// excluiding overscans; only reckon visible lights
|
// excluiding overscans; only reckon echo lights
|
||||||
for (y in overscan_open..render_height + overscan_open + 1) {
|
for (y in overscan_open..render_height + overscan_open + 1) {
|
||||||
for (x in overscan_open..render_width + overscan_open + 1) {
|
for (x in overscan_open..render_width + overscan_open + 1) {
|
||||||
reds[lightmap[y][x].rawR()] += 1
|
reds[lightmap[y][x].rawR()] += 1
|
||||||
|
|||||||
@@ -19,8 +19,8 @@ _G.DLE = string.char(16) -- default error colour
|
|||||||
_G.getMem = function() collectgarbage() return collectgarbage("count") * 1024 end
|
_G.getMem = function() collectgarbage() return collectgarbage("count") * 1024 end
|
||||||
-- getTotalMem: implemented in Kotlin class
|
-- getTotalMem: implemented in Kotlin class
|
||||||
_G.getFreeMem = function() return getTotalMem() - getMem() end
|
_G.getFreeMem = function() return getTotalMem() - getMem() end
|
||||||
_G.runscript = function(s, env)
|
_G.runscript = function(s, source, ...)
|
||||||
local code, reason = load(s, env)
|
local code, reason = load(s, source)
|
||||||
|
|
||||||
if _G.getFreeMem() <= 0 then
|
if _G.getFreeMem() <= 0 then
|
||||||
print("out of memory")
|
print("out of memory")
|
||||||
@@ -29,9 +29,9 @@ _G.runscript = function(s, env)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if code then
|
if code then
|
||||||
xpcall(code, eprint)
|
xpcall(code(...), eprint)
|
||||||
else
|
else
|
||||||
print(DLE..tostring(reason))
|
print(DLE..tostring(reason)) -- it catches syntax errors
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
_G.__scanMode__ = "UNINIT" -- part of inputstream implementation
|
_G.__scanMode__ = "UNINIT" -- part of inputstream implementation
|
||||||
@@ -59,16 +59,22 @@ if shell.status == shell.halt then
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- load Lua prompt, if bios is not found
|
-- load Lua prompt, if bios is not found
|
||||||
if (#_COMPUTER.OEM > 0) then print(_COMPUTER.OEM) end
|
|
||||||
print("Rom basic "..DC2.._VERSION..DC4)
|
print("Rom basic "..DC2.._VERSION..DC4)
|
||||||
|
print("Copyright (C) 1994-2015 Lua.org, PUC-Rio")
|
||||||
print(DC2..tostring(math.floor(getFreeMem()/1024+0.5))..DC4.." Kbytes free")
|
print(DC2..tostring(math.floor(getFreeMem()/1024+0.5))..DC4.." Kbytes free")
|
||||||
|
print("To boot your system, run 'boot()'")
|
||||||
print("Ok")
|
print("Ok")
|
||||||
|
|
||||||
while not native.isHalted() do
|
while not native.isHalted() do
|
||||||
io.write(_COMPUTER.prompt)
|
while not native.isHalted() do
|
||||||
local s = io.read()
|
io.write(_COMPUTER.prompt)
|
||||||
runscript(s, "=stdin")
|
local s = io.read()
|
||||||
|
xpcall(
|
||||||
|
function() _G.runscript(s, "=stdin") end,
|
||||||
|
function(s) print(DLE..s) end -- it catches logical errors
|
||||||
|
)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
native.closeInputString()
|
native.closeInputString()
|
||||||
|
__haltsystemexplicit__()
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -6,10 +6,10 @@
|
|||||||
-- ALIASES --
|
-- ALIASES --
|
||||||
-------------
|
-------------
|
||||||
|
|
||||||
fs.dofile = function(p)
|
fs.dofile = function(p, ...)
|
||||||
local f = fs.open(p, "r")
|
local f = fs.open(p, "r")
|
||||||
local s = f.readAll()
|
local s = f.readAll()
|
||||||
_G.runscript(s, "="..p)
|
_G.runscript(s, "="..p, ...)
|
||||||
end
|
end
|
||||||
|
|
||||||
_G.loadstring = _G.load
|
_G.loadstring = _G.load
|
||||||
@@ -18,6 +18,15 @@ _G.print = term.print
|
|||||||
|
|
||||||
--_G.dofile = function(f) fs.dofile(f) end
|
--_G.dofile = function(f) fs.dofile(f) end
|
||||||
|
|
||||||
|
_G.boot = function() fs.dofile("/boot/efi") end
|
||||||
|
|
||||||
|
|
||||||
|
fs.fetchText = function(p)
|
||||||
|
local file = fs.open(p, "r")
|
||||||
|
local text = file.readAll()
|
||||||
|
file.close()
|
||||||
|
return text
|
||||||
|
end
|
||||||
|
|
||||||
-----------------------------------------
|
-----------------------------------------
|
||||||
-- INPUTSTREAM AND SCANNER (java-like) --
|
-- INPUTSTREAM AND SCANNER (java-like) --
|
||||||
@@ -38,9 +47,9 @@ override fun keyPressed(key: Int, c: Char) {
|
|||||||
...it basically says to close the input if RETURN is hit,
|
...it basically says to close the input if RETURN is hit,
|
||||||
and THIS exact part will close the input for this function.
|
and THIS exact part will close the input for this function.
|
||||||
]]
|
]]
|
||||||
_G.__scanForLine__ = function()
|
_G.__scanforline__ = function(echo) -- pass '1' to not echo; pass nothing to echo
|
||||||
native.closeInputString()
|
native.closeInputString()
|
||||||
native.openInput()
|
native.openInput(echo or 0)
|
||||||
_G.__scanMode__ = "line"
|
_G.__scanMode__ = "line"
|
||||||
local s
|
local s
|
||||||
repeat -- we can do this ONLY IF lua execution process is SEPARATE THREAD
|
repeat -- we can do this ONLY IF lua execution process is SEPARATE THREAD
|
||||||
@@ -51,9 +60,9 @@ _G.__scanForLine__ = function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- use Keys API to identify the keycode
|
-- use Keys API to identify the keycode
|
||||||
_G.__scanForChar__ = function()
|
_G.__scanforchar__ = function(echo) -- pass '1' to not echo; pass nothing to echo
|
||||||
native.closeInputString()
|
native.closeInputString()
|
||||||
native.openInput()
|
native.openInput(echo or 0)
|
||||||
_G.__scanMode__ = "a_key"
|
_G.__scanMode__ = "a_key"
|
||||||
local key
|
local key
|
||||||
repeat -- we can do this ONLY IF lua execution process is SEPARATE THREAD
|
repeat -- we can do this ONLY IF lua execution process is SEPARATE THREAD
|
||||||
@@ -63,7 +72,7 @@ _G.__scanForChar__ = function()
|
|||||||
return key
|
return key
|
||||||
end
|
end
|
||||||
|
|
||||||
io.read = _G.__scanForLine__
|
io.read = _G.__scanforline__
|
||||||
|
|
||||||
|
|
||||||
-----------------
|
-----------------
|
||||||
|
|||||||
@@ -38,6 +38,7 @@ internal class Filesystem(globals: Globals, computer: BaseTerrarumComputer) {
|
|||||||
globals["fs"]["open"] = OpenFile(computer) //CC compliant
|
globals["fs"]["open"] = OpenFile(computer) //CC compliant
|
||||||
globals["fs"]["parent"] = GetParentDir(computer)
|
globals["fs"]["parent"] = GetParentDir(computer)
|
||||||
// fs.dofile defined in ROMLIB
|
// fs.dofile defined in ROMLIB
|
||||||
|
// fs.fetchText defined in ROMLIB
|
||||||
}
|
}
|
||||||
|
|
||||||
companion object {
|
companion object {
|
||||||
@@ -300,7 +301,7 @@ internal class Filesystem(globals: Globals, computer: BaseTerrarumComputer) {
|
|||||||
}
|
}
|
||||||
catch (e: FileNotFoundException) {
|
catch (e: FileNotFoundException) {
|
||||||
e.printStackTrace()
|
e.printStackTrace()
|
||||||
throw LuaError("$path: No such file.")
|
throw LuaError("$path: no such file.")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
"rb" -> {
|
"rb" -> {
|
||||||
@@ -312,7 +313,7 @@ internal class Filesystem(globals: Globals, computer: BaseTerrarumComputer) {
|
|||||||
}
|
}
|
||||||
catch (e: FileNotFoundException) {
|
catch (e: FileNotFoundException) {
|
||||||
e.printStackTrace()
|
e.printStackTrace()
|
||||||
throw LuaError("$path: No such file.")
|
throw LuaError("$path: no such file.")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
"w", "a" -> {
|
"w", "a" -> {
|
||||||
@@ -325,7 +326,7 @@ internal class Filesystem(globals: Globals, computer: BaseTerrarumComputer) {
|
|||||||
}
|
}
|
||||||
catch (e: FileNotFoundException) {
|
catch (e: FileNotFoundException) {
|
||||||
e.printStackTrace()
|
e.printStackTrace()
|
||||||
throw LuaError("$path: Is a directory.")
|
throw LuaError("$path: is a directory.")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
"wb", "ab" -> {
|
"wb", "ab" -> {
|
||||||
@@ -338,7 +339,7 @@ internal class Filesystem(globals: Globals, computer: BaseTerrarumComputer) {
|
|||||||
}
|
}
|
||||||
catch (e: FileNotFoundException) {
|
catch (e: FileNotFoundException) {
|
||||||
e.printStackTrace()
|
e.printStackTrace()
|
||||||
throw LuaError("$path: Is a directory.")
|
throw LuaError("$path: is a directory.")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
package net.torvald.terrarum.virtualcomputer.luaapi
|
package net.torvald.terrarum.virtualcomputer.luaapi
|
||||||
|
|
||||||
import li.cil.repack.org.luaj.vm2.Globals
|
import li.cil.repack.org.luaj.vm2.Globals
|
||||||
|
import li.cil.repack.org.luaj.vm2.LuaFunction
|
||||||
import li.cil.repack.org.luaj.vm2.LuaTable
|
import li.cil.repack.org.luaj.vm2.LuaTable
|
||||||
import li.cil.repack.org.luaj.vm2.LuaValue
|
import li.cil.repack.org.luaj.vm2.LuaValue
|
||||||
import li.cil.repack.org.luaj.vm2.lib.OneArgFunction
|
import li.cil.repack.org.luaj.vm2.lib.OneArgFunction
|
||||||
@@ -61,9 +62,14 @@ internal class HostAccessProvider(globals: Globals, computer: BaseTerrarumComput
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class NativeOpenInput(val term: Teletype) : ZeroArgFunction() {
|
class NativeOpenInput(val term: Teletype) : LuaFunction() {
|
||||||
override fun call(): LuaValue {
|
override fun call(): LuaValue {
|
||||||
term.openInput()
|
term.openInput(true)
|
||||||
|
return LuaValue.NONE
|
||||||
|
}
|
||||||
|
|
||||||
|
override fun call(echo: LuaValue): LuaValue {
|
||||||
|
term.openInput(if (echo.checkint() == 1) false else true)
|
||||||
return LuaValue.NONE
|
return LuaValue.NONE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,11 +32,15 @@ internal class Term(globals: Globals, term: Teletype) {
|
|||||||
globals["term"]["resetColour"] = Term.ResetColour(term)
|
globals["term"]["resetColour"] = Term.ResetColour(term)
|
||||||
globals["term"]["clear"] = Term.Clear(term)
|
globals["term"]["clear"] = Term.Clear(term)
|
||||||
globals["term"]["clearLine"] = Term.ClearLine(term)
|
globals["term"]["clearLine"] = Term.ClearLine(term)
|
||||||
|
globals["term"]["setCursor"] = Term.SetCursor(term)
|
||||||
globals["term"]["getCursor"] = Term.GetCursorPos(term)
|
globals["term"]["getCursor"] = Term.GetCursorPos(term)
|
||||||
globals["term"]["getX"] = Term.GetCursorX(term)
|
globals["term"]["getX"] = Term.GetCursorX(term)
|
||||||
globals["term"]["getY"] = Term.GetCursorY(term)
|
globals["term"]["getY"] = Term.GetCursorY(term)
|
||||||
|
globals["term"]["setX"] = Term.SetCursorX(term)
|
||||||
|
globals["term"]["setY"] = Term.SetCursorY(term)
|
||||||
globals["term"]["blink"] = Term.SetCursorBlink(term)
|
globals["term"]["blink"] = Term.SetCursorBlink(term)
|
||||||
globals["term"]["size"] = Term.GetSize(term)
|
globals["term"]["size"] = Term.GetSize(term)
|
||||||
|
globals["term"]["height"] = Term.GetHeight(term)
|
||||||
globals["term"]["isCol"] = Term.IsColour(term)
|
globals["term"]["isCol"] = Term.IsColour(term)
|
||||||
globals["term"]["setForeCol"] = Term.SetForeColour(term)
|
globals["term"]["setForeCol"] = Term.SetForeColour(term)
|
||||||
globals["term"]["setBackCol"] = Term.SetBackColour(term)
|
globals["term"]["setBackCol"] = Term.SetBackColour(term)
|
||||||
@@ -100,21 +104,21 @@ internal class Term(globals: Globals, term: Teletype) {
|
|||||||
|
|
||||||
class EmitRaw(val term: Terminal) : ThreeArgFunction() {
|
class EmitRaw(val term: Terminal) : ThreeArgFunction() {
|
||||||
override fun call(p0: LuaValue, x: LuaValue, y: LuaValue): LuaValue {
|
override fun call(p0: LuaValue, x: LuaValue, y: LuaValue): LuaValue {
|
||||||
term.emitChar(p0.checkint(), x.checkint(), y.checkint())
|
term.emitChar(p0.checkint(), x.checkint() - 1, y.checkint() - 1)
|
||||||
return LuaValue.NONE
|
return LuaValue.NONE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class Emit(val term: Terminal) : ThreeArgFunction() {
|
class Emit(val term: Terminal) : ThreeArgFunction() {
|
||||||
override fun call(p0: LuaValue, x: LuaValue, y: LuaValue): LuaValue {
|
override fun call(p0: LuaValue, x: LuaValue, y: LuaValue): LuaValue {
|
||||||
term.emitChar(p0.checkint().toChar(), x.checkint(), y.checkint())
|
term.emitChar(p0.checkint().toChar(), x.checkint() - 1, y.checkint() - 1)
|
||||||
return LuaValue.NONE
|
return LuaValue.NONE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class EmitString(val term: Terminal) : ThreeArgFunction() {
|
class EmitString(val term: Terminal) : ThreeArgFunction() {
|
||||||
override fun call(p0: LuaValue, x: LuaValue, y: LuaValue): LuaValue {
|
override fun call(p0: LuaValue, x: LuaValue, y: LuaValue): LuaValue {
|
||||||
term.emitString(p0.checkIBM437(), x.checkint(), y.checkint())
|
term.emitString(p0.checkIBM437(), x.checkint() - 1, y.checkint() - 1)
|
||||||
return LuaValue.NONE
|
return LuaValue.NONE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -140,14 +144,6 @@ internal class Term(globals: Globals, term: Teletype) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** term.setCursorPos(number x, number y), One-based */
|
|
||||||
class SetCursorPos(val term: Terminal) : TwoArgFunction() {
|
|
||||||
override fun call(x: LuaValue, y: LuaValue): LuaValue {
|
|
||||||
term.setCursor(x.checkint() - 1, y.checkint() - 1)
|
|
||||||
return LuaValue.NONE
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/** term.setCursorPos(number x) */
|
/** term.setCursorPos(number x) */
|
||||||
class MoveCursor(val tty: Teletype) : OneArgFunction() {
|
class MoveCursor(val tty: Teletype) : OneArgFunction() {
|
||||||
override fun call(p0: LuaValue): LuaValue {
|
override fun call(p0: LuaValue): LuaValue {
|
||||||
@@ -157,6 +153,13 @@ internal class Term(globals: Globals, term: Teletype) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class SetCursor(val term: Terminal) : TwoArgFunction() {
|
||||||
|
override fun call(x: LuaValue, y: LuaValue): LuaValue {
|
||||||
|
term.setCursor(x.checkint() - 1, y.checkint() - 1)
|
||||||
|
return LuaValue.NONE
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/** One-based */
|
/** One-based */
|
||||||
class GetCursorPos(val term: Terminal) : VarArgFunction() {
|
class GetCursorPos(val term: Terminal) : VarArgFunction() {
|
||||||
override fun invoke(args: Varargs?): Varargs {
|
override fun invoke(args: Varargs?): Varargs {
|
||||||
@@ -177,6 +180,20 @@ internal class Term(globals: Globals, term: Teletype) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class SetCursorX(val term: Terminal) : OneArgFunction() {
|
||||||
|
override fun call(p0: LuaValue): LuaValue {
|
||||||
|
term.setCursor(p0.checkint() - 1, term.cursorY)
|
||||||
|
return LuaValue.NONE
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SetCursorY(val term: Terminal) : OneArgFunction() {
|
||||||
|
override fun call(p0: LuaValue): LuaValue {
|
||||||
|
term.setCursor(term.cursorX - 1, p0.checkint())
|
||||||
|
return LuaValue.NONE
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/** term.setCursorBlink(boolean bool) */
|
/** term.setCursorBlink(boolean bool) */
|
||||||
class SetCursorBlink(val term: Terminal) : OneArgFunction() {
|
class SetCursorBlink(val term: Terminal) : OneArgFunction() {
|
||||||
override fun call(p0: LuaValue): LuaValue {
|
override fun call(p0: LuaValue): LuaValue {
|
||||||
@@ -198,6 +215,12 @@ internal class Term(globals: Globals, term: Teletype) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class GetHeight(val terminal: Terminal) : ZeroArgFunction() {
|
||||||
|
override fun call(): LuaValue {
|
||||||
|
return LuaValue.valueOf(terminal.height)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
class IsColour(val term: Terminal) : ZeroArgFunction() {
|
class IsColour(val term: Terminal) : ZeroArgFunction() {
|
||||||
override fun call(): LuaValue {
|
override fun call(): LuaValue {
|
||||||
return LuaValue.valueOf(term.coloursCount > 4)
|
return LuaValue.valueOf(term.coloursCount > 4)
|
||||||
|
|||||||
@@ -18,7 +18,8 @@ import java.nio.ByteBuffer
|
|||||||
* Created by minjaesong on 16-09-07.
|
* Created by minjaesong on 16-09-07.
|
||||||
*/
|
*/
|
||||||
open class SimpleTextTerminal(
|
open class SimpleTextTerminal(
|
||||||
phosphorColour: Color, override val width: Int, override val height: Int, colour: Boolean = false
|
phosphorColour: Color, override val width: Int, override val height: Int,
|
||||||
|
colour: Boolean = false, hires: Boolean = false
|
||||||
) : Terminal {
|
) : Terminal {
|
||||||
/**
|
/**
|
||||||
* Terminals must support AT LEAST 4 colours.
|
* Terminals must support AT LEAST 4 colours.
|
||||||
@@ -73,14 +74,15 @@ open class SimpleTextTerminal(
|
|||||||
|
|
||||||
val screenBuffer = AAFrame(width, height)
|
val screenBuffer = AAFrame(width, height)
|
||||||
|
|
||||||
open protected val fontRef = "./assets/graphics/fonts/MDA.png"
|
open protected val fontRef = "./assets/graphics/fonts/${if (hires) "milky.png" else "MDA.png"}"
|
||||||
open protected val fontImg = Image(fontRef)
|
open protected val fontImg = Image(fontRef)
|
||||||
open protected val fontW = fontImg.width / 16
|
open protected val fontW = fontImg.width / 16
|
||||||
open protected val fontH = fontImg.height / 16
|
open protected val fontH = fontImg.height / 16
|
||||||
open protected val font = ColouredFastFont(this, fontRef, fontW, fontH)
|
open protected val font = ColouredFastFont(this, fontRef, fontW, fontH)
|
||||||
|
|
||||||
override val displayW = fontW * width
|
private val borderSize = 20
|
||||||
override val displayH = fontH * height
|
override val displayW = fontW * width + 2 * borderSize
|
||||||
|
override val displayH = fontH * height + 2 * borderSize
|
||||||
|
|
||||||
|
|
||||||
var TABSIZE = 4
|
var TABSIZE = 4
|
||||||
@@ -139,20 +141,27 @@ open class SimpleTextTerminal(
|
|||||||
|
|
||||||
blendNormal()
|
blendNormal()
|
||||||
|
|
||||||
|
// black background (this is mandatory)
|
||||||
|
g.color = Color.black
|
||||||
|
g.fillRect(0f, 0f, displayW.toFloat(), displayH.toFloat())
|
||||||
|
|
||||||
|
|
||||||
|
// screen buffer
|
||||||
for (y in 0..height - 1) {
|
for (y in 0..height - 1) {
|
||||||
for (x in 0..width - 1) {
|
for (x in 0..width - 1) {
|
||||||
val ch = screenBuffer.getChar(x, y)
|
val ch = screenBuffer.getChar(x, y)
|
||||||
|
|
||||||
// background
|
// background
|
||||||
g.color = getColor(screenBuffer.getBackgroundColour(x, y))
|
g.color = getColor(screenBuffer.getBackgroundColour(x, y))
|
||||||
g.fillRect(fontW * x.toFloat(), fontH * y.toFloat(), fontW.toFloat(), fontH.toFloat())
|
g.fillRect(fontW * x.toFloat() + borderSize, fontH * y.toFloat() + borderSize,
|
||||||
|
fontW.toFloat(), fontH.toFloat())
|
||||||
|
|
||||||
// foreground
|
// foreground
|
||||||
if (ch.toInt() != 0 && ch.toInt() != 32) {
|
if (ch.toInt() != 0 && ch.toInt() != 32) {
|
||||||
g.color = getColor(screenBuffer.getForegroundColour(x, y))
|
g.color = getColor(screenBuffer.getForegroundColour(x, y))
|
||||||
g.drawString(
|
g.drawString(
|
||||||
Character.toString(ch),
|
Character.toString(ch),
|
||||||
fontW * x.toFloat(), fontH * y.toFloat())
|
fontW * x.toFloat() + borderSize, fontH * y.toFloat() + borderSize)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -162,8 +171,8 @@ open class SimpleTextTerminal(
|
|||||||
g.color = getColor(foreDefault)
|
g.color = getColor(foreDefault)
|
||||||
if (cursorBlinkOn && cursorBlink)
|
if (cursorBlinkOn && cursorBlink)
|
||||||
g.fillRect(
|
g.fillRect(
|
||||||
fontW * cursorX.toFloat(),
|
fontW * cursorX.toFloat() + borderSize,
|
||||||
fontH * cursorY.toFloat(),
|
fontH * cursorY.toFloat() + borderSize,
|
||||||
fontW.toFloat(),
|
fontW.toFloat(),
|
||||||
fontH.toFloat()
|
fontH.toFloat()
|
||||||
)
|
)
|
||||||
@@ -258,7 +267,7 @@ open class SimpleTextTerminal(
|
|||||||
setCursor(x, y)
|
setCursor(x, y)
|
||||||
|
|
||||||
for (i in 0..s.length - 1) {
|
for (i in 0..s.length - 1) {
|
||||||
emitChar(s[i])
|
printChar(s[i])
|
||||||
wrap()
|
wrap()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -385,13 +394,15 @@ open class SimpleTextTerminal(
|
|||||||
override var lastInputByte: Int = -1
|
override var lastInputByte: Int = -1
|
||||||
var sb: StringBuilder = StringBuilder()
|
var sb: StringBuilder = StringBuilder()
|
||||||
private var inputOpen = false
|
private var inputOpen = false
|
||||||
|
private var keyPressVisible = false
|
||||||
/**
|
/**
|
||||||
* Technically, this is different from Java's InputStream
|
* @param echo if true, keypresses are echoed to the terminal.
|
||||||
*/
|
*/
|
||||||
override fun openInput() {
|
override fun openInput(echo: Boolean) {
|
||||||
lastStreamInput = null
|
lastStreamInput = null
|
||||||
lastKeyPress = null
|
lastKeyPress = null
|
||||||
inputOpen = true
|
inputOpen = true
|
||||||
|
keyPressVisible = echo
|
||||||
if (DEBUG) println("[SimpleTextTerminal] openInput()")
|
if (DEBUG) println("[SimpleTextTerminal] openInput()")
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -411,7 +422,8 @@ open class SimpleTextTerminal(
|
|||||||
lastStreamInput = sb.toString()
|
lastStreamInput = sb.toString()
|
||||||
sb = StringBuilder()
|
sb = StringBuilder()
|
||||||
|
|
||||||
if (DEBUG) println("[SimpleTextTerminal] closeInputString(), $lastStreamInput")
|
if (DEBUG)
|
||||||
|
println("[SimpleTextTerminal] closeInputString(), ${if (keyPressVisible) lastStreamInput else "<keypress hidden>"}")
|
||||||
return lastStreamInput!!
|
return lastStreamInput!!
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -421,7 +433,7 @@ open class SimpleTextTerminal(
|
|||||||
if (inputOpen) {
|
if (inputOpen) {
|
||||||
if (c == ASCII_CR)
|
if (c == ASCII_CR)
|
||||||
printChar(ASCII_LF)
|
printChar(ASCII_LF)
|
||||||
else
|
else if (keyPressVisible)
|
||||||
printChar(c)
|
printChar(c)
|
||||||
if (!asciiControlInUse.contains(c)) sb.append(c)
|
if (!asciiControlInUse.contains(c)) sb.append(c)
|
||||||
else if (c == ASCII_DEL && sb.length > 0) sb.deleteCharAt(sb.length - 1)
|
else if (c == ASCII_DEL && sb.length > 0) sb.deleteCharAt(sb.length - 1)
|
||||||
@@ -437,7 +449,7 @@ open class SimpleTextTerminal(
|
|||||||
val AMBER = Color(255, 183, 0) // P3, 602 nm
|
val AMBER = Color(255, 183, 0) // P3, 602 nm
|
||||||
val IBM_GREEN = Color(74, 255, 0) // P39, 525 nm
|
val IBM_GREEN = Color(74, 255, 0) // P39, 525 nm
|
||||||
val WHITE = Color(228, 234, 255) // P4, 7 500 K
|
val WHITE = Color(228, 234, 255) // P4, 7 500 K
|
||||||
val ELECTRIC_BLUE = Color(0, 239, 255) // imaginary, 486 nm
|
val ELECTRIC_BLUE = Color(0, 226, 255) // imaginary, 483 nm
|
||||||
val RED = Color(250, 0, 0) // <= 645 nm
|
val RED = Color(250, 0, 0) // <= 645 nm
|
||||||
|
|
||||||
val ASCII_NUL = 0.toChar()
|
val ASCII_NUL = 0.toChar()
|
||||||
|
|||||||
@@ -34,7 +34,10 @@ interface Teletype {
|
|||||||
fun newLine()
|
fun newLine()
|
||||||
fun scroll(amount: Int = 1)
|
fun scroll(amount: Int = 1)
|
||||||
|
|
||||||
fun openInput()
|
/**
|
||||||
|
* @param echo if true, keypresses are echoed to the terminal.
|
||||||
|
*/
|
||||||
|
fun openInput(echo: Boolean = true)
|
||||||
fun closeInputKey(keyFromUI: Int): Int
|
fun closeInputKey(keyFromUI: Int): Int
|
||||||
fun closeInputString(): String
|
fun closeInputString(): String
|
||||||
|
|
||||||
|
|||||||
@@ -132,9 +132,9 @@ class TeletypeTerminal : Teletype {
|
|||||||
val DEBUG = true
|
val DEBUG = true
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Technically, this is different from Java's InputStream
|
* @param echo if true, keypresses are echoed to the terminal.
|
||||||
*/
|
*/
|
||||||
override fun openInput() {
|
override fun openInput(echo: Boolean) {
|
||||||
lastStreamInput = null
|
lastStreamInput = null
|
||||||
lastKeyPress = null
|
lastKeyPress = null
|
||||||
inputOpen = true
|
inputOpen = true
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
This is LuaTeX, Version beta-0.80.0 (TeX Live 2015) (rev 5238) (format=lualatex 2015.10.5) 21 SEP 2016 19:32
|
This is LuaTeX, Version beta-0.80.0 (TeX Live 2015) (rev 5238) (format=lualatex 2015.10.5) 22 SEP 2016 13:09
|
||||||
restricted \write18 enabled.
|
restricted \write18 enabled.
|
||||||
file:line:error style messages enabled.
|
file:line:error style messages enabled.
|
||||||
**romapidoc.tex
|
**romapidoc.tex
|
||||||
@@ -552,7 +552,7 @@ luatexbase-attr: luatexbase.attributes["luaotfload@cursbase"] = 6
|
|||||||
luatexbase-attr: luatexbase.attributes["luaotfload@curscurs"] = 7
|
luatexbase-attr: luatexbase.attributes["luaotfload@curscurs"] = 7
|
||||||
luatexbase-attr: luatexbase.attributes["luaotfload@cursdone"] = 8
|
luatexbase-attr: luatexbase.attributes["luaotfload@cursdone"] = 8
|
||||||
luatexbase-attr: luatexbase.attributes["luaotfload@state"] = 9
|
luatexbase-attr: luatexbase.attributes["luaotfload@state"] = 9
|
||||||
luaotfload | main : fontloader loaded in 0.089 seconds
|
luaotfload | main : fontloader loaded in 0.028 seconds
|
||||||
luatexbase-mcb: inserting 'luaotfload.node_processor'
|
luatexbase-mcb: inserting 'luaotfload.node_processor'
|
||||||
at position 1 in 'pre_linebreak_filter'
|
at position 1 in 'pre_linebreak_filter'
|
||||||
luatexbase-mcb: inserting 'luaotfload.node_processor'
|
luatexbase-mcb: inserting 'luaotfload.node_processor'
|
||||||
@@ -1264,52 +1264,52 @@ luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-Regular.otf"
|
|||||||
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-Bold.otf"
|
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-Bold.otf"
|
||||||
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-Bold.otf"
|
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-Bold.otf"
|
||||||
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-It.otf"
|
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-It.otf"
|
||||||
Underfull \hbox (badness 2735) in paragraph at lines 136--136
|
Underfull \hbox (badness 2735) in paragraph at lines 138--138
|
||||||
[][]|\EU2/MyriadPro(0)/m/n/10 Moves the di-rec-tory to the
|
[][]|\EU2/MyriadPro(0)/m/n/10 Moves the di-rec-tory to the
|
||||||
[]
|
[]
|
||||||
|
|
||||||
|
|
||||||
Underfull \hbox (badness 1655) in paragraph at lines 136--136
|
Underfull \hbox (badness 1655) in paragraph at lines 138--138
|
||||||
\EU2/MyriadPro(0)/m/n/10 des-ti-na-tion. Sub-di-rec-to-ries /
|
\EU2/MyriadPro(0)/m/n/10 des-ti-na-tion. Sub-di-rec-to-ries /
|
||||||
[]
|
[]
|
||||||
|
|
||||||
|
|
||||||
Underfull \hbox (badness 2150) in paragraph at lines 136--136
|
Underfull \hbox (badness 2150) in paragraph at lines 138--138
|
||||||
[][]|\EU2/MyriadPro(0)/m/n/10 Copies the di-rec-tory to the
|
[][]|\EU2/MyriadPro(0)/m/n/10 Copies the di-rec-tory to the
|
||||||
[]
|
[]
|
||||||
|
|
||||||
|
|
||||||
Underfull \hbox (badness 1655) in paragraph at lines 136--136
|
Underfull \hbox (badness 1655) in paragraph at lines 138--138
|
||||||
\EU2/MyriadPro(0)/m/n/10 des-ti-na-tion. Sub-di-rec-to-ries /
|
\EU2/MyriadPro(0)/m/n/10 des-ti-na-tion. Sub-di-rec-to-ries /
|
||||||
[]
|
[]
|
||||||
|
|
||||||
LaTeX Font Info: Font shape `EU2/MyriadPro(0)/m/sl' in size <10> not availabl
|
LaTeX Font Info: Font shape `EU2/MyriadPro(0)/m/sl' in size <10> not availabl
|
||||||
e
|
e
|
||||||
(Font) Font shape `EU2/MyriadPro(0)/m/it' tried instead on input li
|
(Font) Font shape `EU2/MyriadPro(0)/m/it' tried instead on input li
|
||||||
ne 136.
|
ne 138.
|
||||||
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-It.otf"
|
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-It.otf"
|
||||||
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-It.otf" [6
|
luaotfload | load : Lookup/name: "MyriadPro" -> "MyriadPro-It.otf" [6
|
||||||
|
|
||||||
|
|
||||||
] [7] [8]
|
] [7] [8]
|
||||||
Underfull \hbox (badness 4792) in paragraph at lines 186--186
|
Underfull \hbox (badness 4792) in paragraph at lines 188--188
|
||||||
[][]|\EU2/MyriadPro(0)/m/n/10 Con-verts byte ar-ray to the
|
[][]|\EU2/MyriadPro(0)/m/n/10 Con-verts byte ar-ray to the
|
||||||
[]
|
[]
|
||||||
|
|
||||||
[9
|
[9
|
||||||
|
|
||||||
]
|
]
|
||||||
Underfull \hbox (badness 3354) in paragraph at lines 210--210
|
Underfull \hbox (badness 3354) in paragraph at lines 212--212
|
||||||
[][]|\EU2/MyriadPro(0)/m/n/10 Re-turns SHA-256 hash of in-put
|
[][]|\EU2/MyriadPro(0)/m/n/10 Re-turns SHA-256 hash of in-put
|
||||||
[]
|
[]
|
||||||
|
|
||||||
|
|
||||||
Underfull \hbox (badness 4805) in paragraph at lines 210--210
|
Underfull \hbox (badness 4805) in paragraph at lines 212--212
|
||||||
[][]|\EU2/MyriadPro(0)/m/n/10 De-codes Base64 string and re-
|
[][]|\EU2/MyriadPro(0)/m/n/10 De-codes Base64 string and re-
|
||||||
[]
|
[]
|
||||||
|
|
||||||
|
|
||||||
Underfull \hbox (badness 2707) in paragraph at lines 210--210
|
Underfull \hbox (badness 2707) in paragraph at lines 212--212
|
||||||
[][]|\EU2/MyriadPro(0)/m/n/10 En-codes in-put string as Base64
|
[][]|\EU2/MyriadPro(0)/m/n/10 En-codes in-put string as Base64
|
||||||
[]
|
[]
|
||||||
|
|
||||||
@@ -1318,47 +1318,45 @@ Underfull \hbox (badness 2707) in paragraph at lines 210--210
|
|||||||
] [11
|
] [11
|
||||||
|
|
||||||
]
|
]
|
||||||
Underfull \hbox (badness 1418) in paragraph at lines 280--280
|
Underfull \hbox (badness 2165) in paragraph at lines 292--292
|
||||||
[][]|\EU2/MyriadPro(0)/m/n/10 Moves cur-sor to (\EU2/MyriadPro(0)/bx/n/10 x\EU2
|
\EU2/MyriadPro(0)/m/n/10 nal. Graphic ter-mi-nals also can
|
||||||
/MyriadPro(0)/m/n/10 , \EU2/MyriadPro(0)/bx/n/10 y\EU2/MyriadPro(0)/m/n/10 ), s
|
|
||||||
tart-ing
|
|
||||||
[]
|
[]
|
||||||
|
|
||||||
|
|
||||||
Underfull \hbox (badness 2932) in paragraph at lines 280--280
|
Underfull \hbox (badness 2932) in paragraph at lines 292--292
|
||||||
[][]|\EU2/MyriadPro(0)/m/n/10 Re-turns \EU2/MyriadPro(0)/bx/n/10 true \EU2/Myri
|
[][]|\EU2/MyriadPro(0)/m/n/10 Re-turns \EU2/MyriadPro(0)/bx/n/10 true \EU2/Myri
|
||||||
adPro(0)/m/n/10 if the ter-mi-nal is
|
adPro(0)/m/n/10 if the ter-mi-nal is
|
||||||
[]
|
[]
|
||||||
|
|
||||||
|
|
||||||
Underfull \hbox (badness 2772) in paragraph at lines 280--280
|
Underfull \hbox (badness 2772) in paragraph at lines 292--292
|
||||||
[][]|\EU2/MyriadPro(0)/m/n/10 Emits \EU2/MyriadPro(0)/bx/n/10 c \EU2/MyriadPro(
|
[][]|\EU2/MyriadPro(0)/m/n/10 Emits \EU2/MyriadPro(0)/bx/n/10 c \EU2/MyriadPro(
|
||||||
0)/m/n/10 into (\EU2/MyriadPro(0)/bx/n/10 x\EU2/MyriadPro(0)/m/n/10 , \EU2/Myri
|
0)/m/n/10 into (\EU2/MyriadPro(0)/bx/n/10 x\EU2/MyriadPro(0)/m/n/10 , \EU2/Myri
|
||||||
adPro(0)/bx/n/10 y\EU2/MyriadPro(0)/m/n/10 ), con-trol se-
|
adPro(0)/bx/n/10 y\EU2/MyriadPro(0)/m/n/10 ), con-trol se-
|
||||||
[]
|
[]
|
||||||
|
|
||||||
|
|
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[][]|\EU2/MyriadPro(0)/m/n/10 Cur-rency sym-bol used in the world.
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</Library/Fonts/MyriadPro-It.otf></Library/Fonts/MyriadPro-Regular.otf></Library
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|||||||
\\ \\
|
\\ \\
|
||||||
fs.open(\textbf{path}: string, \textbf{mode}: string) & file & Opens file and returns its handle. See section \emph{File Handler} for details.
|
fs.open(\textbf{path}: string, \textbf{mode}: string) & file & Opens file and returns its handle. See section \emph{File Handler} for details.
|
||||||
\\ \\
|
\\ \\
|
||||||
|
fs.parent(\textbf{path}: string) & string & Returs parent directory to the \textbf{path}.
|
||||||
|
\\ \\
|
||||||
fs.dofile(\textbf{path}: string) & nil & Loads the script on \textbf{path} and executes it.
|
fs.dofile(\textbf{path}: string) & nil & Loads the script on \textbf{path} and executes it.
|
||||||
\\ \\
|
\\ \\
|
||||||
fs.parent(\textbf{path}: string) & string & Returs parent directory to the \textbf{path}.
|
fs.fetchText(\textbf{path}: string) & string & Opens the file on \textbf{path} and returns its contents as a plain text.
|
||||||
\end{tabularx}
|
\end{tabularx}
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\subsection{File Handler}
|
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@@ -226,6 +228,8 @@ The Terminal API provides functions for sending text to the terminals, and drawi
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|
|
||||||
\subsection{Functions}
|
\subsection{Functions}
|
||||||
|
|
||||||
|
Note: cursor coordinates starts from one, not zero.
|
||||||
|
|
||||||
\begin{tabularx}{\textwidth}{l l X}
|
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|
||||||
\textbf{\large Function} & \textbf{\large Return} & \textbf{\large Description}
|
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|
||||||
\\ \\
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|
|||||||
\\ \\
|
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|
||||||
term.newLine() & nil & Make a new line.
|
term.newLine() & nil & Make a new line.
|
||||||
\\ \\
|
\\ \\
|
||||||
term.moveCursor(\textbf{x}: int, \textbf{y}: int) & nil & Moves cursor to (\textbf{x}, \textbf{y}), starting from 1.
|
term.moveCursor(\textbf{x}: int) & nil & Moves cursor horizontally, starting from 1.
|
||||||
\\ \\
|
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|
||||||
term.width() & int & Returns the width of the terminal. Meant to be used with teletypes.
|
term.width() & int & Returns the width of the terminal. Graphic terminals also can use this.
|
||||||
\\ \\
|
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|
||||||
term.scroll(\textbf{n}: int) & nil & Make a new line \textbf{n} times.
|
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|
||||||
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\\ \\
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||||||
term.clearLine() & nil & Clears current line on the screen buffer, does not moves cursor.
|
term.clearLine() & nil & Clears current line on the screen buffer, does not moves cursor.
|
||||||
\\ \\
|
\\ \\
|
||||||
|
term.setCursor(\textbf{x}: int, \textbf{y}: int) & nil & Moves cursor to (\textbf{x}, \textbf{y})
|
||||||
|
\\ \\
|
||||||
term.getCursor() & int, int & Returns current coordinates of the cursor.
|
term.getCursor() & int, int & Returns current coordinates of the cursor.
|
||||||
\\ \\
|
\\ \\
|
||||||
term.getX() & int & Returns X coordinate of the cursor.
|
term.getX() & int & Returns X coordinate of the cursor.
|
||||||
\\ \\
|
\\ \\
|
||||||
term.getY() & int & Returns Y coordinate of the cursor.
|
term.getY() & int & Returns Y coordinate of the cursor.
|
||||||
\\ \\
|
\\ \\
|
||||||
|
term.setX(int) & nil & Sets X coordinate of the cursor.
|
||||||
|
\\ \\
|
||||||
|
term.setY(int) & nil & Sets Y coordinate of the cursor.
|
||||||
|
\\ \\
|
||||||
term.blink(bool) & nil & Sets cursor blinking. \textbf{true} makes the cursor blink.
|
term.blink(bool) & nil & Sets cursor blinking. \textbf{true} makes the cursor blink.
|
||||||
\\ \\
|
\\ \\
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||||||
term.size() & int, int & Returns width and height of the terminal.
|
term.size() & int, int & Returns width and height of the terminal.
|
||||||
\\ \\
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||||||
|
term.height() & int & Returns height of the terminal.
|
||||||
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\\ \\
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||||||
term.isCol() & bool & Returns if the terminal supports colour.
|
term.isCol() & bool & Returns if the terminal supports colour.
|
||||||
\\ \\
|
\\ \\
|
||||||
term.setForeCol(\textbf{col}: int) & nil & Sets foreground colour to \textbf{col}
|
term.setForeCol(\textbf{col}: int) & nil & Sets foreground colour to \textbf{col}
|
||||||
|
|||||||
Reference in New Issue
Block a user