copper bulbs

This commit is contained in:
minjaesong
2024-03-01 15:29:11 +09:00
parent 7906de1711
commit 43e16bf785
12 changed files with 116 additions and 4 deletions

View File

@@ -0,0 +1,36 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
/**
* Created by minjaesong on 2024-03-01.
*/
class ItemSignalBulb(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSignalBulb") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9, 3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_COPPER_BULB"
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
}
override fun effectOnUnequip(actor: ActorWithBody) {
super.effectOnUnequip(actor)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}

View File

@@ -22,7 +22,6 @@ class ItemSignalSwitchManual(originalID: ItemID) : FixtureItemBase(originalID, "
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_LOGIC_SIGNAL_SWITCH"
override var inventoryCategory = Category.MISC
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)