float lightmap seems it does have little boost on fps

This commit is contained in:
minjaesong
2017-07-09 00:51:25 +09:00
parent fe8ca3bbd8
commit 43fee8aa9d
7 changed files with 148 additions and 179 deletions

View File

@@ -107,12 +107,12 @@ class BasicDebugInfoWindow : UICanvas {
val lightVal: String
val mtX = mouseTileX.toString()
val mtY = mouseTileY.toString()
val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY) ?: -1
val rawR = valRaw.rawR()
val rawG = valRaw.rawG()
val rawB = valRaw.rawB()
val valRaw = LightmapRenderer.getValueFromMap(mouseTileX, mouseTileY)
val rawR = valRaw?.r?.times(100f)?.round()?.div(100f)
val rawG = valRaw?.g?.times(100f)?.round()?.div(100f)
val rawB = valRaw?.b?.times(100f)?.round()?.div(100f)
lightVal = if (valRaw == -1) ""
lightVal = if (valRaw == null) ""
else valRaw.toString() + " (" +
rawR.toString() + " " +
rawG.toString() + " " +

View File

@@ -9,7 +9,7 @@ import net.torvald.terrarum.gameactors.Second
import net.torvald.terrarum.gameactors.abs
import net.torvald.terrarum.imagefont.Watch7SegSmall
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.LightmapRenderer.normaliseToColour
import net.torvald.terrarum.worlddrawer.toColor
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -94,11 +94,11 @@ class UIBasicNotifier(private val player: ActorHumanoid?) : UICanvas {
if (player != null) {
val playerPos = player.tilewiseHitbox
lightLevel = (LightmapRenderer.getLight(playerPos.centeredX.toInt(), playerPos.centeredY.toInt()) ?:
Terrarum.ingame!!.world.globalLight
).normaliseToColour()
Terrarum.ingame!!.world.globalLight.toColor()
)
}
else {
lightLevel = Terrarum.ingame!!.world.globalLight.normaliseToColour()
lightLevel = Terrarum.ingame!!.world.globalLight.toColor()
}

View File

@@ -12,7 +12,7 @@ import net.torvald.terrarum.imagefont.Watch7SegMain
import net.torvald.terrarum.imagefont.Watch7SegSmall
import net.torvald.terrarum.imagefont.WatchDotAlph
import net.torvald.terrarum.worlddrawer.LightmapRenderer
import net.torvald.terrarum.worlddrawer.LightmapRenderer.normaliseToColour
import net.torvald.terrarum.worlddrawer.toColor
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
@@ -69,11 +69,11 @@ class UITierOneWatch(private val player: ActorHumanoid?) : UICanvas {
if (player != null) {
val playerPos = player.tilewiseHitbox
lightLevel = (LightmapRenderer.getLight(playerPos.centeredX.toInt(), playerPos.centeredY.toInt()) ?:
Terrarum.ingame!!.world.globalLight
).normaliseToColour()
Terrarum.ingame!!.world.globalLight.toColor()
)
}
else {
lightLevel = Terrarum.ingame!!.world.globalLight.normaliseToColour()
lightLevel = Terrarum.ingame!!.world.globalLight.toColor()
}
// backplate