mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
fix: some UIs won't fade in/out on open/close
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@@ -195,17 +195,10 @@ internal class UIHomeComputer : UICanvas(
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}
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override fun doOpening(delta: Float) {
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super.doOpening(delta)
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fixture.startVM()
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}
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override fun doClosing(delta: Float) {
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}
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override fun endOpening(delta: Float) {
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}
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override fun endClosing(delta: Float) {
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}
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override fun dispose() {
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fbo.dispose()
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@@ -85,6 +85,8 @@ class UIInventoryFull(
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private val gsta = Color(gradStartCol)
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private val gend = Color(gradEndCol)
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private val drawBackgroundColourBuffer = Color(1f,1f,1f,1f)
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fun drawBackground(batch: SpriteBatch, opacity: Float) {
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gdxBlendNormalStraightAlpha()
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/*batch.end()
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@@ -118,7 +120,8 @@ class UIInventoryFull(
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}
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batch.begin()*/
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batch.color = Color.WHITE
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// drawBackgroundColourBuffer.a = opacity
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batch.color = drawBackgroundColourBuffer
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val w = App.scr.wf
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val h = App.scr.hf
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val gradTopStart = (-YPOS_CORRECTION + (App.scr.height - internalHeight).div(2).toFloat()) * App.scr.magn
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@@ -312,7 +315,7 @@ class UIInventoryFull(
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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drawBackground(batch, handler.opacity)
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drawBackground(batch, 1f)
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// UI items
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catBar.render(batch, camera)
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@@ -179,7 +179,7 @@ internal class UIStorageChest : UICanvas(
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// background fill
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UIInventoryFull.drawBackground(batch, handler.opacity)
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UIInventoryFull.drawBackground(batch, 1f)
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// UI items
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batch.color = Color.WHITE
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@@ -237,19 +237,23 @@ internal class UIStorageChest : UICanvas(
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}
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override fun doOpening(delta: Float) {
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super.doOpening(delta)
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INGAME.pause()
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INGAME.setTooltipMessage(null)
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}
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override fun doClosing(delta: Float) {
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super.doClosing(delta)
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INGAME.resume()
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INGAME.setTooltipMessage(null)
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}
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override fun endOpening(delta: Float) {
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super.endOpening(delta)
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}
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override fun endClosing(delta: Float) {
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super.endClosing(delta)
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UIItemInventoryItemGrid.tooltipShowing.clear()
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INGAME.setTooltipMessage(null) // required!
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}
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@@ -92,7 +92,7 @@ class UIWorldPortal : UICanvas(
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}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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drawBackground(batch, handler.opacity)
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drawBackground(batch, 1f)
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// UI items
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transitionPanel.render(batch, camera)
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@@ -171,7 +171,7 @@ class UIWorldPortalCargo(val full: UIWorldPortal) : UICanvas(), HasInventory {
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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// background fill
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UIInventoryFull.drawBackground(batch, handler.opacity)
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UIInventoryFull.drawBackground(batch, 1f)
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// UI items
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batch.color = Color.WHITE
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@@ -448,6 +448,29 @@ class UIWorldPortalListing(val full: UIWorldPortal) : UICanvas() {
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}
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else return false
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}
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override fun doOpening(delta: Float) {
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super.doOpening(delta)
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INGAME.pause()
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INGAME.setTooltipMessage(null)
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}
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override fun doClosing(delta: Float) {
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super.doClosing(delta)
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INGAME.resume()
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INGAME.setTooltipMessage(null)
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}
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override fun endOpening(delta: Float) {
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super.endOpening(delta)
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}
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override fun endClosing(delta: Float) {
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super.endClosing(delta)
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UIItemInventoryItemGrid.tooltipShowing.clear()
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INGAME.setTooltipMessage(null) // required!
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}
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}
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