noise pattern generator (loops x and y)

Former-commit-id: 548612468f454aaf037544e5c3a86deb4f30fc63
Former-commit-id: 1026b3d7420fd5a14117e4c295009dc5831862ad
This commit is contained in:
Song Minjae
2016-12-22 02:02:13 +09:00
parent 70d85398ce
commit 4548a2fe3d
4 changed files with 198 additions and 81 deletions

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@@ -0,0 +1,142 @@
package net.torvald.terrarum
import com.sudoplay.joise.Joise
import com.sudoplay.joise.module.*
import net.torvald.terrarum.Terrarum.Companion.STATE_ID_TOOL_NOISEGEN
import org.newdawn.slick.Color
import org.newdawn.slick.GameContainer
import org.newdawn.slick.Graphics
import org.newdawn.slick.Image
import org.newdawn.slick.state.BasicGameState
import org.newdawn.slick.state.StateBasedGame
import java.util.*
/**
* Created by SKYHi14 on 2016-12-21.
*/
class StateNoiseTexGen : BasicGameState() {
private val imagesize = 512
private val noiseImage = Image(imagesize, imagesize)
private val sampleDensity = 4.0
override fun init(p0: GameContainer?, p1: StateBasedGame?) {
generateNoiseImage()
println("Press SPACE to generate new noise")
}
private fun noiseRidged(): Joise {
val ridged = ModuleFractal()
ridged.setType(ModuleFractal.FractalType.RIDGEMULTI)
ridged.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
ridged.setNumOctaves(4)
ridged.setFrequency(1.0)
ridged.seed = Random().nextLong()
val ridged_autocorrect = ModuleAutoCorrect()
ridged_autocorrect.setRange(0.0, 1.0)
ridged_autocorrect.setSource(ridged)
val ridged_scale = ModuleScaleDomain()
ridged_scale.setScaleX(1.0)
ridged_scale.setScaleY(1.0)
ridged_scale.setSource(ridged_autocorrect)
return Joise(ridged_scale)
}
private fun noiseBlobs(): Joise {
val gradval = ModuleBasisFunction()
gradval.seed = Random().nextLong()
gradval.setType(ModuleBasisFunction.BasisType.GRADVAL)
gradval.setInterpolation(ModuleBasisFunction.InterpolationType.QUINTIC)
val gradval_scale = ModuleScaleDomain()
gradval_scale.setScaleX(1.0)
gradval_scale.setScaleY(1.0)
gradval_scale.setSource(gradval)
return Joise(gradval_scale)
}
private fun noiseSimplex(): Joise {
val simplex = ModuleFractal()
simplex.seed = Random().nextLong()
simplex.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.SIMPLEX)
simplex.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.LINEAR)
simplex.setNumOctaves(2)
simplex.setFrequency(1.0)
val simplex_scale = ModuleScaleDomain()
simplex_scale.setScaleX(1.0)
simplex_scale.setScaleY(1.0)
simplex_scale.setSource(simplex)
return Joise(simplex_scale)
}
private fun noiseCellular(): Joise {
val cellgen = ModuleCellGen()
cellgen.seed = Random().nextLong()
val cellular = ModuleCellular()
cellular.setCellularSource(cellgen)
return Joise(cellular)
}
fun generateNoiseImage() {
val noiseModule = noiseCellular()
noiseImage.graphics.background = Color.black
for (sy in 0..imagesize - 1) {
for (sx in 0..imagesize - 1) {
val y = sy.toDouble() / imagesize
val x = sx.toDouble() / imagesize
val sampleOffset = sampleDensity
// 4-D toroidal sampling (looped H and V)
val sampleTheta1 = x * Math.PI * 2.0
val sampleTheta2 = y * Math.PI * 2.0
val sampleX = Math.sin(sampleTheta1) * sampleDensity + sampleDensity
val sampleY = Math.cos(sampleTheta1) * sampleDensity + sampleDensity
val sampleZ = Math.sin(sampleTheta2) * sampleDensity + sampleDensity
val sampleW = Math.cos(sampleTheta2) * sampleDensity + sampleDensity
val noise = noiseModule.get(
sampleX, sampleY, sampleZ, sampleW
).plus(1.0).div(2.0)
noiseImage.graphics.color = Color(noise.toFloat(), noise.toFloat(), noise.toFloat())
noiseImage.graphics.fillRect(sx.toFloat(), sy.toFloat(), 1f, 1f)
}
}
noiseImage.graphics.flush()
}
override fun update(p0: GameContainer?, p1: StateBasedGame?, p2: Int) {
}
override fun getID() = STATE_ID_TOOL_NOISEGEN
override fun render(gc: GameContainer, sbg: StateBasedGame, g: Graphics) {
g.background = Color.cyan
g.drawImage(noiseImage,
Terrarum.WIDTH.minus(imagesize).div(2).toFloat(),
Terrarum.HEIGHT.minus(imagesize).div(2).toFloat()
)
}
override fun keyPressed(key: Int, c: Char) {
if (c == ' ') {
println("Generating noise, may take a while")
generateNoiseImage()
}
}
}