mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 04:24:05 +09:00
noise pattern generator (loops x and y)
Former-commit-id: 548612468f454aaf037544e5c3a86deb4f30fc63 Former-commit-id: 1026b3d7420fd5a14117e4c295009dc5831862ad
This commit is contained in:
142
src/net/torvald/terrarum/StateNoiseTexGen.kt
Normal file
142
src/net/torvald/terrarum/StateNoiseTexGen.kt
Normal file
@@ -0,0 +1,142 @@
|
||||
package net.torvald.terrarum
|
||||
|
||||
import com.sudoplay.joise.Joise
|
||||
import com.sudoplay.joise.module.*
|
||||
import net.torvald.terrarum.Terrarum.Companion.STATE_ID_TOOL_NOISEGEN
|
||||
import org.newdawn.slick.Color
|
||||
import org.newdawn.slick.GameContainer
|
||||
import org.newdawn.slick.Graphics
|
||||
import org.newdawn.slick.Image
|
||||
import org.newdawn.slick.state.BasicGameState
|
||||
import org.newdawn.slick.state.StateBasedGame
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
* Created by SKYHi14 on 2016-12-21.
|
||||
*/
|
||||
class StateNoiseTexGen : BasicGameState() {
|
||||
|
||||
private val imagesize = 512
|
||||
|
||||
private val noiseImage = Image(imagesize, imagesize)
|
||||
|
||||
private val sampleDensity = 4.0
|
||||
|
||||
override fun init(p0: GameContainer?, p1: StateBasedGame?) {
|
||||
generateNoiseImage()
|
||||
|
||||
println("Press SPACE to generate new noise")
|
||||
}
|
||||
|
||||
private fun noiseRidged(): Joise {
|
||||
val ridged = ModuleFractal()
|
||||
ridged.setType(ModuleFractal.FractalType.RIDGEMULTI)
|
||||
ridged.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.QUINTIC)
|
||||
ridged.setNumOctaves(4)
|
||||
ridged.setFrequency(1.0)
|
||||
ridged.seed = Random().nextLong()
|
||||
|
||||
val ridged_autocorrect = ModuleAutoCorrect()
|
||||
ridged_autocorrect.setRange(0.0, 1.0)
|
||||
ridged_autocorrect.setSource(ridged)
|
||||
|
||||
val ridged_scale = ModuleScaleDomain()
|
||||
ridged_scale.setScaleX(1.0)
|
||||
ridged_scale.setScaleY(1.0)
|
||||
ridged_scale.setSource(ridged_autocorrect)
|
||||
|
||||
return Joise(ridged_scale)
|
||||
}
|
||||
|
||||
private fun noiseBlobs(): Joise {
|
||||
val gradval = ModuleBasisFunction()
|
||||
gradval.seed = Random().nextLong()
|
||||
gradval.setType(ModuleBasisFunction.BasisType.GRADVAL)
|
||||
gradval.setInterpolation(ModuleBasisFunction.InterpolationType.QUINTIC)
|
||||
|
||||
val gradval_scale = ModuleScaleDomain()
|
||||
gradval_scale.setScaleX(1.0)
|
||||
gradval_scale.setScaleY(1.0)
|
||||
gradval_scale.setSource(gradval)
|
||||
|
||||
return Joise(gradval_scale)
|
||||
}
|
||||
|
||||
private fun noiseSimplex(): Joise {
|
||||
val simplex = ModuleFractal()
|
||||
simplex.seed = Random().nextLong()
|
||||
simplex.setAllSourceBasisTypes(ModuleBasisFunction.BasisType.SIMPLEX)
|
||||
simplex.setAllSourceInterpolationTypes(ModuleBasisFunction.InterpolationType.LINEAR)
|
||||
simplex.setNumOctaves(2)
|
||||
simplex.setFrequency(1.0)
|
||||
|
||||
val simplex_scale = ModuleScaleDomain()
|
||||
simplex_scale.setScaleX(1.0)
|
||||
simplex_scale.setScaleY(1.0)
|
||||
simplex_scale.setSource(simplex)
|
||||
|
||||
return Joise(simplex_scale)
|
||||
}
|
||||
|
||||
private fun noiseCellular(): Joise {
|
||||
val cellgen = ModuleCellGen()
|
||||
cellgen.seed = Random().nextLong()
|
||||
|
||||
val cellular = ModuleCellular()
|
||||
cellular.setCellularSource(cellgen)
|
||||
|
||||
return Joise(cellular)
|
||||
}
|
||||
|
||||
fun generateNoiseImage() {
|
||||
val noiseModule = noiseCellular()
|
||||
|
||||
noiseImage.graphics.background = Color.black
|
||||
|
||||
for (sy in 0..imagesize - 1) {
|
||||
for (sx in 0..imagesize - 1) {
|
||||
val y = sy.toDouble() / imagesize
|
||||
val x = sx.toDouble() / imagesize
|
||||
|
||||
val sampleOffset = sampleDensity
|
||||
// 4-D toroidal sampling (looped H and V)
|
||||
val sampleTheta1 = x * Math.PI * 2.0
|
||||
val sampleTheta2 = y * Math.PI * 2.0
|
||||
val sampleX = Math.sin(sampleTheta1) * sampleDensity + sampleDensity
|
||||
val sampleY = Math.cos(sampleTheta1) * sampleDensity + sampleDensity
|
||||
val sampleZ = Math.sin(sampleTheta2) * sampleDensity + sampleDensity
|
||||
val sampleW = Math.cos(sampleTheta2) * sampleDensity + sampleDensity
|
||||
|
||||
val noise = noiseModule.get(
|
||||
sampleX, sampleY, sampleZ, sampleW
|
||||
).plus(1.0).div(2.0)
|
||||
|
||||
noiseImage.graphics.color = Color(noise.toFloat(), noise.toFloat(), noise.toFloat())
|
||||
noiseImage.graphics.fillRect(sx.toFloat(), sy.toFloat(), 1f, 1f)
|
||||
}
|
||||
}
|
||||
|
||||
noiseImage.graphics.flush()
|
||||
}
|
||||
|
||||
override fun update(p0: GameContainer?, p1: StateBasedGame?, p2: Int) {
|
||||
|
||||
}
|
||||
|
||||
override fun getID() = STATE_ID_TOOL_NOISEGEN
|
||||
|
||||
override fun render(gc: GameContainer, sbg: StateBasedGame, g: Graphics) {
|
||||
g.background = Color.cyan
|
||||
g.drawImage(noiseImage,
|
||||
Terrarum.WIDTH.minus(imagesize).div(2).toFloat(),
|
||||
Terrarum.HEIGHT.minus(imagesize).div(2).toFloat()
|
||||
)
|
||||
}
|
||||
|
||||
override fun keyPressed(key: Int, c: Char) {
|
||||
if (c == ' ') {
|
||||
println("Generating noise, may take a while")
|
||||
generateNoiseImage()
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user