noise pattern generator (loops x and y)

Former-commit-id: 548612468f454aaf037544e5c3a86deb4f30fc63
Former-commit-id: 1026b3d7420fd5a14117e4c295009dc5831862ad
This commit is contained in:
Song Minjae
2016-12-22 02:02:13 +09:00
parent 70d85398ce
commit 4548a2fe3d
4 changed files with 198 additions and 81 deletions

View File

@@ -112,9 +112,10 @@ constructor(gamename: String) : StateBasedGame(gamename) {
//addState(StateSplash())
//addState(StateMonitorCheck())
//addState(StateFontTester())
addState(StateNoiseTexGen())
ingame = StateInGame()
addState(ingame)
//ingame = StateInGame()
//addState(ingame)
}
companion object {
@@ -210,8 +211,10 @@ constructor(gamename: String) : StateBasedGame(gamename) {
val STATE_ID_CONFIG_CALIBRATE = 0x11
val STATE_ID_TEST_FONT = 0x100
val STATE_ID_TEST_TTY = 0x110
val STATE_ID_TEST_SHIT = 0x5617
val STATE_ID_TEST_SHIT = 0x101
val STATE_ID_TEST_TTY = 0x102
val STATE_ID_TOOL_NOISEGEN = 0x200
var hasController = false
val CONTROLLER_DEADZONE = 0.1f