From 45b141fd574416f5cdd236b2ed4f180d707cccd8 Mon Sep 17 00:00:00 2001 From: minjaesong Date: Mon, 12 Feb 2024 22:32:51 +0900 Subject: [PATCH] fix; default emissive layer for item sheet sprite was transparent --- src/net/torvald/terrarum/gameactors/ActorWithBody.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt index 417861a4b..815962120 100644 --- a/src/net/torvald/terrarum/gameactors/ActorWithBody.kt +++ b/src/net/torvald/terrarum/gameactors/ActorWithBody.kt @@ -1797,7 +1797,7 @@ open class ActorWithBody : Actor { if (spriteGlow != null) drawSpriteInGoodPosition(frameDelta, spriteGlow!!, batch, 1) else if (sprite != null) - drawSpriteInGoodPosition(frameDelta, sprite!!, batch, 1, Color.BLACK) + drawSpriteInGoodPosition(frameDelta, sprite!!, batch, 0, Color.BLACK) // use black version of normal sprite as a substitution } } @@ -1807,7 +1807,7 @@ open class ActorWithBody : Actor { if (spriteEmissive != null) drawSpriteInGoodPosition(frameDelta, spriteEmissive!!, batch, 2) else if (sprite != null) - drawSpriteInGoodPosition(frameDelta, sprite!!, batch, 2, Color.BLACK) + drawSpriteInGoodPosition(frameDelta, sprite!!, batch, 0, Color.BLACK) // use black version of normal sprite as a substitution } }