adding extra headroom to the assembled sprite so that a large held item wouldn't get cropped

This commit is contained in:
minjaesong
2022-02-07 11:38:26 +09:00
parent e64bd5d389
commit 4612493566
4 changed files with 13 additions and 6 deletions

View File

@@ -21,7 +21,7 @@ class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, "net.to
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_32")
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
override var baseToolSize: Double? = baseMass
init {