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adding extra headroom to the assembled sprite so that a large held item wouldn't get cropped
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@@ -21,7 +21,7 @@ class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, "net.to
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override val isDynamic = false
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override val material = Material()
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_32")
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
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override var baseToolSize: Double? = baseMass
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init {
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