moved things a lot just so that splash screen shows up WHILE things load

This commit is contained in:
Minjae Song
2018-12-25 01:38:23 +09:00
parent 3546213f34
commit 46284be77d
29 changed files with 434 additions and 400 deletions

View File

@@ -130,7 +130,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
if (false && Terrarum.getConfigBoolean("multithread")) { // NO MULTITHREADING: camera don't like concurrent modification (jittery actor movements)
if (false && AppLoader.getConfigBoolean("multithread")) { // NO MULTITHREADING: camera don't like concurrent modification (jittery actor movements)
// else, NOP;
}
else {
@@ -138,7 +138,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
while (updateDeltaCounter >= updateRate) {
//updateGame(delta)
Terrarum.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
AppLoader.debugTimers["Ingame.update"] = measureNanoTime { updateGame(delta) }
updateDeltaCounter -= updateRate
updateTries++
@@ -153,7 +153,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
/** RENDER CODE GOES HERE */
//renderGame(batch)
Terrarum.debugTimers["Ingame.render"] = measureNanoTime { renderGame() }
AppLoader.debugTimers["Ingame.render"] = measureNanoTime { renderGame() }
}
private fun updateGame(delta: Float) {