something's not right with tile numbering

This commit is contained in:
minjaesong
2021-02-20 15:10:47 +09:00
parent 295dd8b8d6
commit 463e59087c
6 changed files with 21 additions and 10 deletions

View File

@@ -137,7 +137,7 @@ object MinimapComposer : Disposable {
val tileTerr = world.getTileFromTerrain(x, y)
val wallTerr = world.getTileFromWall(x, y)
val colTerr = CreateTileAtlas.terrainTileColourMap.get(tileTerr)!!.toGdxColor()
val colWall = CreateTileAtlas.terrainTileColourMap.get(wallTerr)!!.toGdxColor().mul(BlocksDrawer.wallOverlayColour)
val colWall = CreateTileAtlas.terrainTileColourMap.get(wallTerr)!!.toGdxColor().mul(CreateTileAtlas.wallOverlayColour)
val outCol = if (colTerr.a > 0.1f) colTerr else colWall