more TODO

This commit is contained in:
minjaesong
2021-02-11 23:33:01 +09:00
parent 689fac7f27
commit 46b56b8fd0
2 changed files with 36 additions and 36 deletions

View File

@@ -1,17 +1,42 @@
## Prefix-ID Referencing
Every blocks and items have Prefix-ID Referencing scheme, which is defined as follows:
```<Prefix>@<Modname>:<Integer ID>```
where Prefix is predefined (see below), Integer ID is arbitrarily chosen within a domain.
### Prefixes
|Name|Description|
|----|-----------|
|wall|Wall, only used by the Inventory to differentiate walls from blocks (therefore wall shares same "ID Space" with blocks/fluids/wires)|
|item|Item (Static), uses different "ID Space" with blocks/walls/fluids/wires|
Notes:
- BlockCodex and ItemCodex will not store prefix part of the ID, as blocks and walls are identical in properties
- Wires and Fluids use the same "ID Space" as the tiles; they just happened to exclusive to their own layers.
This simplifies many things e.g. only one TileID-to-AtlasTileNumber map is needed and the renderer will
greatly benefit from it.
### Predefined Modnames
|Name|Description|
|----|-----------|
|dyn|Dynamic Item|
|actor|Actor As an Item. Integer ID is identical to the actor's Reference ID|
|virt|Virtual Tile Number|
### Integer ID Domains
|Range|Description|
|-----|-----------|
|0..65535|Tiles (65536 possible)|
|65536..131071|Walls (65536 possible)|
|131072..135167|Wires (4096 possible)|
|135168..0x0F_FFFF|Items (static) (1M possible)|
|0x10_0000..0x0FFF_FFFF|Items (dynamic\*) (267M possible)|
|0x1000_0000..0x7FFF_FFFF|Actors (1879M possible)|
|-2..-1048576|Virtual Tiles|
|-2147483648..-1048577 (all negative numbers)|Faction (2147M possible)|
|1..2147483647|Integer ID for dynamic items|
|0x1000_0000..0x7FFF_FFFF|Reference ID for Actors (1879M possible)|
|1..2147483647|Integer ID for virtual tiles|
* dynamic items have own properties that will persist through savegame.
Actors range in-depth
Actor range in-depth
|Range|Description|
|-----|-----------|
@@ -22,28 +47,3 @@ Actors range in-depth
|0x7000_0000..0x7FFF_FFFF|Rendered as screen overlay, not affected by light nor environment overlays|
Actor IDs are assigned in 256 groups, single actor can have 256 sub-actors
## Prefix-ID Referencing
Every blocks and items have Prefix-ID Referencing scheme, which is defined as follows:
```<prefix>@<modname>:<integer-id>```
where prefix is predefined (see below), integer-id is arbitrarily chosen.
### Prefixes
|Name|Description|
|----|-----------|
|wall|Wall|
|wire|Wire|
|item|Item (Static)|
Note: BlockCodex and ItemCodex will not store prefix part of the ID, as blocks and walls are identical in properties
### Predefined Modname
|Name|Description|
|----|-----------|
|dyn|Dynamic Item|
|actor|Actor As an Item|
|virt|Virtual Tile Number|

View File

@@ -33,7 +33,7 @@ object BlockCodex {
// fake props for "randomised" dynamic lights
const val DYNAMIC_RANDOM_CASES = 64
private var virtualTileCursor = 0
private var virtualTileCursor = 1
val tileToVirtual = HashMap<ItemID, List<ItemID>>()
val virtualToTile = HashMap<ItemID, ItemID>()