more descriptive name for the blend-normal function because why there are two fucking standards for an alpha channel

This commit is contained in:
minjaesong
2022-10-31 01:52:40 +09:00
parent ccef7c32a0
commit 474279aefe
42 changed files with 122 additions and 108 deletions

View File

@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App
import net.torvald.terrarum.Second
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blendNormalStraightAlpha
import net.torvald.terrarum.ui.Toolkit
import net.torvald.terrarum.ui.UICanvas
@@ -51,7 +51,7 @@ class Notification : UICanvas() {
private val drawColor = Color(1f, 1f, 1f, 1f)
override fun renderUI(batch: SpriteBatch, camera: Camera) {
blendNormal(batch)
blendNormalStraightAlpha(batch)
drawColor.a = handler.opacity
fontCol.a = handler.opacity