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A working autosave
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@@ -304,7 +304,7 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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super.show()
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}
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private var updateAkku = 0.0
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private var updateAkku = 0f
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override fun render(updateRate: Float) {
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Gdx.graphics.setTitle(TerrarumIngame.getCanonicalTitle())
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