diff --git a/assets/mods/basegame/containers/containers.csv b/assets/mods/basegame/containers/containers.csv new file mode 100644 index 000000000..cc7013613 --- /dev/null +++ b/assets/mods/basegame/containers/containers.csv @@ -0,0 +1,3 @@ +id;itemid;tags +1;item@basegame:59;FLUIDSTORAGE,OPENSTORAGE,NOEXTREMETHERM +2;item@basegame:60;FLUIDSTORAGE,OPENSTORAGE \ No newline at end of file diff --git a/assets/mods/basegame/items/itemid.csv b/assets/mods/basegame/items/itemid.csv index d3adf0b68..2c1e4b56c 100644 --- a/assets/mods/basegame/items/itemid.csv +++ b/assets/mods/basegame/items/itemid.csv @@ -58,6 +58,8 @@ id;classname;tags 57;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalPushbutton;FIXTURE,SIGNAL 58;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalPressurePlate;FIXTURE,SIGNAL +59;net.torvald.terrarum.modulebasegame.gameitems.ItemBucketWooden;CONTAINER +60;net.torvald.terrarum.modulebasegame.gameitems.ItemBucketIron;CONTAINER # ingots 112;net.torvald.terrarum.modulebasegame.gameitems.IngotCopper;INGOT @@ -171,10 +173,16 @@ id;classname;tags 65536;net.torvald.terrarum.modulebasegame.gameitems.ItemFileRef;BASEOBJECT # fluids on storage -# FUTURE QUEST: autogenerate them using FLUID CODEX +# FUTURE QUEST: autogenerate them using CONTAINERS CODEX +# with new ItemID scheme: +# basegame_2