drawing a held tile to the hand of the sprite

This commit is contained in:
minjaesong
2022-01-08 21:52:21 +09:00
parent 6697f2f5cd
commit 48f62e11bf
6 changed files with 86 additions and 24 deletions

View File

@@ -115,12 +115,19 @@ internal object BlocksDrawer {
// test print
//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/terrainitem.tga"), itemTerrainPixmap, false)
tileItemTerrain = TextureRegionPack(App.tileMaker.itemTerrainTexture, TILE_SIZE, TILE_SIZE)
tileItemWall = TextureRegionPack(App.tileMaker.itemWallTexture, TILE_SIZE, TILE_SIZE)
// val texdata = tileItemTerrain.texture.textureData
// val textureBackedByPixmap = texdata.isPrepared
// if (!textureBackedByPixmap) texdata.prepare()
// val imageSheet = texdata.consumePixmap()
// PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/terrainitem.tga"), imageSheet, false)
// if (!textureBackedByPixmap) imageSheet.dispose()
// finally
tilesTerrain = weatherTerrains[1]

View File

@@ -65,6 +65,10 @@ class CreateTileAtlas {
private val atlasInit = "./assets/graphics/blocks/init.tga"
private var itemSheetCursor = 16
internal val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
internal val itemWallPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
/**
* Must be called AFTER mods' loading so that all the block props are loaded
*/
@@ -148,8 +152,8 @@ class CreateTileAtlas {
else -> 0
}
val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
val itemWallPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
// val itemTerrainPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
// val itemWallPixmap = Pixmap(16 * TILE_SIZE, TILES_IN_X * TILE_SIZE, Pixmap.Format.RGBA8888)
tags.toMap().forEach { id, tag ->
val tilePosFromAtlas = tag.tileNumber + maskTypetoTileIDForItemImage(tag.maskType)
@@ -199,8 +203,8 @@ class CreateTileAtlas {
itemTerrainTexture = Texture(itemTerrainPixmap)
itemWallTexture = Texture(itemWallPixmap)
itemTerrainPixmap.dispose()
itemWallPixmap.dispose()
// itemTerrainPixmap.dispose()
// itemWallPixmap.dispose()
initPixmap.dispose()
initialised = true
@@ -385,6 +389,8 @@ class CreateTileAtlas {
atlasGlow.dispose()
//itemTerrainTexture.dispose() //BlocksDrawer will dispose of it as it disposes of 'tileItemTerrain (TextureRegionPack)'
//itemWallTexture.dispose() //BlocksDrawer will dispose of it as it disposes of 'tileItemWall (TextureRegionPack)'
itemTerrainPixmap.dispose()
itemWallPixmap.dispose()
nullTile.dispose()
}