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drawing a held tile to the hand of the sprite
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@@ -115,12 +115,19 @@ internal object BlocksDrawer {
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// test print
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//PixmapIO2.writeTGA(Gdx.files.absolute("${AppLoader.defaultDir}/terrainitem.tga"), itemTerrainPixmap, false)
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tileItemTerrain = TextureRegionPack(App.tileMaker.itemTerrainTexture, TILE_SIZE, TILE_SIZE)
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tileItemWall = TextureRegionPack(App.tileMaker.itemWallTexture, TILE_SIZE, TILE_SIZE)
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// val texdata = tileItemTerrain.texture.textureData
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// val textureBackedByPixmap = texdata.isPrepared
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// if (!textureBackedByPixmap) texdata.prepare()
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// val imageSheet = texdata.consumePixmap()
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// PixmapIO2.writeTGA(Gdx.files.absolute("${App.defaultDir}/terrainitem.tga"), imageSheet, false)
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// if (!textureBackedByPixmap) imageSheet.dispose()
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// finally
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tilesTerrain = weatherTerrains[1]
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