audio: no longer holds prevsamples globally

This commit is contained in:
minjaesong
2023-11-25 22:50:59 +09:00
parent 46f93660d0
commit 49100289d3
8 changed files with 125 additions and 92 deletions

View File

@@ -292,7 +292,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
IngameRenderer.setRenderedWorld(world)
blockMarkingActor.isVisible = true
(AudioMixer.fadeBus.filters[0] as Lowpass).setCutoff(SAMPLING_RATEF / 2)
AudioMixer.fadeBus.getFilter<Lowpass>().setCutoff(SAMPLING_RATEF / 2)
super.show() // this function sets gameInitialised = true