From 49c47dc42eff1e81fdb3e3f5cba60d019be98737 Mon Sep 17 00:00:00 2001 From: minjaesong Date: Thu, 24 Mar 2022 14:35:41 +0900 Subject: [PATCH] do not backup savegame on load --- src/net/torvald/terrarum/modulebasegame/TerrarumIngame.kt | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/net/torvald/terrarum/modulebasegame/TerrarumIngame.kt b/src/net/torvald/terrarum/modulebasegame/TerrarumIngame.kt index 7a05246ff..d9fdcec50 100644 --- a/src/net/torvald/terrarum/modulebasegame/TerrarumIngame.kt +++ b/src/net/torvald/terrarum/modulebasegame/TerrarumIngame.kt @@ -372,10 +372,6 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) { actorNowPlaying = codices.player actorGamer = codices.player - // don't put it on the postInit() or render(); postInitForNewGame calls this function on the savegamewriter's callback - makeSavegameBackupCopy(getWorldSaveFiledesc(worldSavefileName)) - makeSavegameBackupCopy(getPlayerSaveFiledesc(playerSavefileName)) - printdbg(this, "postInitForLoadFromSave exit") }