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https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
Loading item from module using Groovy
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@@ -3,13 +3,11 @@ package net.torvald.terrarum.itemproperties
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import net.torvald.point.Point2d
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import net.torvald.terrarum.KVHashMap
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import net.torvald.terrarum.gameactors.CanBeAnItem
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import net.torvald.terrarum.itemproperties.InventoryItem
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.gameactors.ActorWithPhysics
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import net.torvald.terrarum.gamecontroller.mouseTileX
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import net.torvald.terrarum.gamecontroller.mouseTileY
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import net.torvald.terrarum.itemproperties.IVKey
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.mapdrawer.TilesDrawer
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import net.torvald.terrarum.mapdrawer.TilesDrawer.wallOverlayColour
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@@ -56,6 +54,7 @@ object ItemCodex {
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override var stackable = true
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override var inventoryCategory = Category.BLOCK
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override var isDynamic = false
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override val material = Material(0,0,0,0,0,0,0,0,0,0.0)
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init {
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itemProperties[IVKey.ITEMTYPE] = if (i in ITEM_TILES)
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@@ -104,7 +103,7 @@ object ItemCodex {
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}
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// test copper pickaxe
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itemCodex[ITEM_STATIC.first] = object : InventoryItem() {
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/*itemCodex[ITEM_STATIC.first] = object : InventoryItem() {
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override val originalID = ITEM_STATIC.first
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override var dynamicID = originalID
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override val isUnique = false
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@@ -117,11 +116,7 @@ object ItemCodex {
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override var equipPosition = EquipPosition.HAND_GRIP
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override var inventoryCategory = Category.TOOL
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override val isDynamic = true
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private val testmaterial = Material(
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0,0,0,0,0,0,0,0,1,0.0 // quick test material Stone
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)
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override val material = Material(0,0,0,0,0,0,0,0,1,0.0)
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init {
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itemProperties[IVKey.ITEMTYPE] = IVKey.ItemType.PICK
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@@ -150,10 +145,10 @@ object ItemCodex {
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// filter passed, do the job
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val swingDmgToFrameDmg = delta.toDouble() / actorvalue.getAsDouble(AVKey.ACTION_INTERVAL)!!
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Terrarum.ingame!!.world.inflctTerrainDamage(
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Terrarum.ingame!!.world.inflictTerrainDamage(
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gc.mouseTileX,
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gc.mouseTileY,
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Calculate.pickaxePower(Terrarum.ingame!!.player!!, testmaterial) * swingDmgToFrameDmg.toFloat()
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Calculate.pickaxePower(Terrarum.ingame!!.player!!, material) * swingDmgToFrameDmg
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)
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return true
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}
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@@ -164,9 +159,8 @@ object ItemCodex {
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Terrarum.ingame!!.player!!.actorValue[AVKey.__ACTION_TIMER] = 0.0
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return true
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}
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}
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}*/
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// TODO read prop in Lua and fill itemCodex
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// read from save (if applicable) and fill dynamicItemDescription
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}
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@@ -188,6 +182,13 @@ object ItemCodex {
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}
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}
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/**
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* Mainly used by GameItemLoader
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*/
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operator fun set(code: Int, item: InventoryItem) {
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itemCodex[code] = item
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}
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fun getItemImage(item: InventoryItem): Image {
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// terrain
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if (item.originalID in ITEM_TILES) {
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