keyboard control ported to GDX (at least as much as I can right now)

This commit is contained in:
minjaesong
2017-07-01 18:31:00 +09:00
parent 7248616e58
commit 4a54c87826
25 changed files with 298 additions and 327 deletions

View File

@@ -4,9 +4,9 @@ package net.torvald.terrarum.ui
* Created by minjaesong on 16-03-06.
*/
interface MouseControlled {
fun mouseMoved(oldx: Int, oldy: Int, newx: Int, newy: Int)
fun mouseDragged(oldx: Int, oldy: Int, newx: Int, newy: Int)
fun mousePressed(button: Int, x: Int, y: Int)
fun mouseReleased(button: Int, x: Int, y: Int)
fun mouseWheelMoved(change: Int)
fun mouseMoved(screenX: Int, screenY: Int): Boolean
fun touchDragged(screenX: Int, screenY: Int, pointer: Int): Boolean
fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean
fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean
fun scrolled(amount: Int): Boolean
}