tossing held items

This commit is contained in:
minjaesong
2023-10-03 19:43:21 +09:00
parent e95dcdec9f
commit 4a5b18e7fc
5 changed files with 30 additions and 3 deletions

View File

@@ -14,8 +14,10 @@ import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.DroppedItem
import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar
import net.torvald.terrarum.worlddrawer.WorldCamera
import org.dyn4j.geometry.Vector2
import java.util.*
/**
@@ -180,6 +182,24 @@ class IngameController(val terrarumIngame: TerrarumIngame) : InputAdapter() {
terrarumIngame.uiPieMenu.setAsOpen()
terrarumIngame.uiQuickBar.setAsClose()
}
// toss items
if (Gdx.input.isKeyJustPressed(ControlPresets.getKey("control_key_discard"))) {
val player = terrarumIngame.actorNowPlaying
val item = if (player != null) player.inventory.quickSlot[player.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL)!!] else null
if (player != null && item != null) {
// remove an item from the inventory
player.inventory.remove(item, 1)
// create and spawn the droppeditem
DroppedItem(item,
player.hitbox.centeredX,
player.hitbox.centeredY,
Vector2(-4.0 * player.scale.sqrt() * player.sprite!!.flipHorizontal.toInt(1).minus(1), -0.1)
).let { drop ->
INGAME.queueActorAddition(drop)
}
}
}
}
terrarumIngame.uiContainer.forEach { it?.keyDown(keycode) } // for KeyboardControlled UIcanvases