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A commit to save my soul as I'm going to fuck up things a bit...
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work_files/GameDesign/ABOUT.md
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work_files/GameDesign/ABOUT.md
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## Friendlier version of Dwarf Fortress Adventure mode
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- Yet lots of !!fun!! (wat that double exclamation mark!)
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- You can build your own hamlet (Dwarf "Fortress" reference)
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- You die, you lose "you"; the world will be there, some of your possession will be on the ground, but you got to start over by making new character from scratch
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- Unless you have built Resurrection Shrine, which you won't going to easily build it
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- Genre: Adventure, Open world (towns in RPG, building, town managing (conquer existing one or
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you build one and persuade existing people to move in) -> See Dwarf Fortress and Animal Crossing)
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* Adventure: adventure this vast—5,5 km wide—world, discover new (and good/horrible) things
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* Open world:
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- Building: building your own houses, structures, etc.
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- Town managing:
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1. Build your own little hamlet and manage it
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or-
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2. Conquer existing one and become a ruler
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The town is a special hamlet that can be tailored for your taste
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- Survival:
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mobs will trying to attack your assets (yourself, your hamlet, your people)
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## Side view
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## Interact menu w/ mouse right
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## User experience
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* Indicative mouse cursor
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## Game mechanics
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* 24 pixels == 1 metre
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## Purpose of the game
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* Boss
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- Will be mentioned/shown as absolute _evil_.
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- But actually is not.
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* Theme
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- Is an evil really really is what we think?
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- Is there a thing as 'absolute evil'?
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* Boss character
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- From debugger character
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- Name key: "Sigriðr hinn Dróttningin" (can be changed)
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* Little setting
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- A ruler, hated by people
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* Mechanics
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- Beating boss does not ends the game, but grants an ability to
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create new character as it.
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...We need to re-think about it. —Torvald, 2017-04-30
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