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needs more shader (for smoothing out lightmap render)
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@@ -84,9 +84,7 @@ class UIItemInventoryElem(
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if (item != null && itemImage != null) {
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blendNormal()
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//println("orgID: ${item!!.originalID}, nameKey: ${BlockCodex[item!!.originalID].nameKey}, itemOrgName: ${item!!.originalName}")
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// item image
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batch.color = Color.WHITE
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batch.draw(itemImage, posX + imgOffset, posY + imgOffset)
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