game item to load its own image if needed; common resource pool to assist that

This commit is contained in:
minjaesong
2019-03-10 17:46:48 +09:00
parent 9cf30ab3f4
commit 4b91f485a5
21 changed files with 197 additions and 66 deletions

View File

@@ -2,7 +2,6 @@ package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Screen
import com.badlogic.gdx.assets.AssetManager
import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
@@ -195,9 +194,6 @@ object Terrarum : Screen {
lateinit var assetManager: AssetManager // TODO
init {
println("$NAME version ${AppLoader.getVERSION_STRING()}")
println("Java Runtime version ${System.getProperty("java.version")}")
@@ -302,8 +298,6 @@ object Terrarum : Screen {
val MINIMAL_GL_MAX_TEXTURE_SIZE = 4096
override fun show() {
assetManager = AssetManager()
testTexture = Texture(Gdx.files.internal("./assets/test_texture.tga"))
@@ -388,13 +382,6 @@ object Terrarum : Screen {
ModMgr // invoke Module Manager
printdbg(this, "all modules loaded successfully")
// jump straight into the ingame
/*val ingame = Ingame(batch)