game item to load its own image if needed; common resource pool to assist that

This commit is contained in:
minjaesong
2019-03-10 17:46:48 +09:00
parent 9cf30ab3f4
commit 4b91f485a5
21 changed files with 197 additions and 66 deletions

View File

@@ -0,0 +1,39 @@
package net.torvald.terrarum.modulebasegame.items
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.itemproperties.GameItem
import net.torvald.terrarum.itemproperties.ItemID
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
/**
* Created by minjaesong on 2019-03-10.
*/
class WirePieceSignalWire(override val originalID: ItemID) : GameItem() {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_WIRE"
override var baseMass = 0.001
override var baseToolSize: Double? = null
override var stackable = true
override var inventoryCategory = Category.WIRE
override val isUnique = false
override val isDynamic = false
override val material = GameItem.NULL_MATERIAL
override val itemImage: TextureRegion?
get() = (AppLoader.resourcePool["basegame.items16"] as TextureRegionPack).get(1,9)
init {
super.equipPosition = GameItem.EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(delta: Float): Boolean {
return super.startPrimaryUse(delta)
}
override fun effectWhenEquipped(delta: Float) {
IngameRenderer.drawWires = true
}
}