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game item to load its own image if needed; common resource pool to assist that
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@@ -71,6 +71,10 @@ Payload "FlTP" -- world fluid types, array of: (Int48 tileAddress, Signed Int16
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Payload "FlFL" -- world fluid fills, array of: (Int48 tileAddress, Float32 amount)
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Uncompressed size will be arbitrary (multiple of tens)
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If the 'amount' < 0.0001f (WorldSimulator.FLUID_MIN_MASS), the entry must be discarded
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Payload "CtYP" -- conduit types, array of: (Int48 tileAddress, Uint32 bitarray)
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can hold 32 different wires simultaneously
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Payload "CfL0" -- conduit fills, aka size of liquid/gas packet, array of: (Int48 tileAddress, Float32 fill)
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CfL0..CfL9, CfLa..CfLf are available to store values for 16 different things.
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EOF 45 E
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EOF 6E n
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