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no more context fuckups on apploader
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@@ -60,7 +60,7 @@ object GlslTilingTest : ApplicationAdapter() {
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//ErrorDisp.title = "Error in shader ${shader.vertexShaderSource}"
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//ErrorDisp.text = shader.log.split('\n')
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//AppLoader.getINSTANCE().setScreen(ErrorDisp)
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//AppLoader.setScreen(ErrorDisp)
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System.exit(1)
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}
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