mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
no more context fuckups on apploader
This commit is contained in:
@@ -12,7 +12,7 @@ package net.torvald.terrarum.modulebasegame.ui
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override var height: Int = 0
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private var fontCol: Color = if (!isBlackVariant) Color.BLACK else Color.WHITE
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private val GLYPH_HEIGHT = Terrarum.fontGame.lineHeight
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private val GLYPH_HEIGHT = AppLoader.fontGame.lineHeight
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override var openCloseTime: Second = OPEN_CLOSE_TIME
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@@ -29,7 +29,7 @@ package net.torvald.terrarum.modulebasegame.ui
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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blendNormal(batch)
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val textWidth = messagesList.map { Terrarum.fontGame.getWidth(it) }.sorted()[1]
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val textWidth = messagesList.map { AppLoader.fontGame.getWidth(it) }.sorted()[1]
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batch.color = Color.WHITE
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@@ -38,7 +38,7 @@ package net.torvald.terrarum.modulebasegame.ui
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batch.draw(segment.get(2, 0), 2 * LRmargin + textWidth, 0f)
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messagesList.forEachIndexed { index, s ->
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Terrarum.fontGame.draw(batch, s, segment.tileW + LRmargin, (segment.tileH - Terrarum.fontGame.lineHeight) / 2f)
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AppLoader.fontGame.draw(batch, s, segment.tileW + LRmargin, (segment.tileH - AppLoader.fontGame.lineHeight) / 2f)
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}
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AppLoader.printdbg(this, "render")
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@@ -56,15 +56,15 @@ class Notification : UICanvas() {
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fontCol.a = handler.opacity
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val realTextWidth = 12 + if (message.size == 1)
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Terrarum.fontGame.getWidth(message[0])
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AppLoader.fontGame.getWidth(message[0])
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else
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message.map { Terrarum.fontGame.getWidth(it) }.sorted().last()
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message.map { AppLoader.fontGame.getWidth(it) }.sorted().last()
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val displayedTextWidth = maxOf(240, realTextWidth)
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// force the UI to the centre of the screen
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this.posX = (Terrarum.WIDTH - displayedTextWidth) / 2
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val textHeight = message.size * Terrarum.fontGame.lineHeight
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val textHeight = message.size * AppLoader.fontGame.lineHeight
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batch.color = drawColor
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@@ -73,8 +73,8 @@ class Notification : UICanvas() {
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batch.color = fontCol
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message.forEachIndexed { index, s ->
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val xoff = 6 + (displayedTextWidth - realTextWidth) / 2
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val y = -textHeight + Terrarum.fontGame.lineHeight * index
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Terrarum.fontGame.draw(batch, s, LRmargin + xoff, y)
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val y = -textHeight + AppLoader.fontGame.lineHeight * index
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AppLoader.fontGame.draw(batch, s, LRmargin + xoff, y)
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}
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@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.*
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import net.torvald.terrarum.modulebasegame.imagefont.Watch7SegSmall
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import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
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@@ -52,7 +52,7 @@ class UIBasicInfo(private val player: ActorHumanoid?) : UICanvas() {
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get() {
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if (player != null) {
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val playerTilePos = player.hIntTilewiseHitbox
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val tempCelsius = -273f + ((Terrarum.ingame as? Ingame)?.world?.getTemperature(playerTilePos.centeredX.toInt(), playerTilePos.centeredY.toInt()) ?: 288f)
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val tempCelsius = -273f + ((Terrarum.ingame as? TerrarumIngame)?.world?.getTemperature(playerTilePos.centeredX.toInt(), playerTilePos.centeredY.toInt()) ?: 288f)
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return if (tempCelsius < -10)
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0
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@@ -3,9 +3,10 @@ package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.AppLoader
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.fillRect
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import net.torvald.terrarum.Second
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.ui.UICanvas
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@@ -37,10 +38,10 @@ class UICheatDetected : UICanvas() {
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batch.color = Color.WHITE
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val txt = Lang["ERROR_GENERIC_CHEATING"]
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val txtW = Terrarum.fontGame.getWidth(txt)
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val txtH = Terrarum.fontGame.lineHeight.toInt()
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val txtW = AppLoader.fontGame.getWidth(txt)
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val txtH = AppLoader.fontGame.lineHeight.toInt()
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Terrarum.fontGame.draw(batch, txt, width.minus(txtW).ushr(1).toFloat(), height.minus(txtH).ushr(1).toFloat())
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AppLoader.fontGame.draw(batch, txt, width.minus(txtW).ushr(1).toFloat(), height.minus(txtH).ushr(1).toFloat())
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}
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override fun updateUI(delta: Float) {
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@@ -47,7 +47,7 @@ package net.torvald.terrarum.modulebasegame.ui
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val itemStripGutterH = 8
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val itemInterColGutter = 8
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val controlHelpHeight = Terrarum.fontGame.lineHeight.toInt()
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val controlHelpHeight = AppLoader.fontGame.lineHeight.toInt()
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val pageButtonExtraGap = 32
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@@ -239,16 +239,16 @@ package net.torvald.terrarum.modulebasegame.ui
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blendNormal()
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batch.color = defaultTextColour
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// W - close
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Terrarum.fontGame.draw(batch, listControlClose, 4f, height - controlHelpHeight.toFloat())
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AppLoader.fontGame.draw(batch, listControlClose, 4f, height - controlHelpHeight.toFloat())
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// MouseL - Use ; 1.9 - Register ; T - Drop
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Terrarum.fontGame.draw(batch, listControlHelp, catButtons.width + 4f, height - controlHelpHeight.toFloat())
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AppLoader.fontGame.draw(batch, listControlHelp, catButtons.width + 4f, height - controlHelpHeight.toFloat())
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// encumbrance
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if (inventory != null) {
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val encumbranceText = Lang["GAME_INVENTORY_ENCUMBRANCE"]
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Terrarum.fontGame.draw(batch,
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AppLoader.fontGame.draw(batch,
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encumbranceText,
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width - 9 - Terrarum.fontGame.getWidth(encumbranceText) - weightBarWidth,
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width - 9 - AppLoader.fontGame.getWidth(encumbranceText) - weightBarWidth,
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height - controlHelpHeight.toFloat()
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)
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@@ -6,22 +6,12 @@ import com.badlogic.gdx.graphics.*
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.glutils.FrameBuffer
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer
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import com.badlogic.gdx.graphics.Color
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.IS_DEVELOPMENT_BUILD
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.AppLoader.gamepadLabelEast
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import net.torvald.terrarum.AppLoader.gamepadLabelLStick
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import net.torvald.terrarum.AppLoader.gamepadLabelLT
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import net.torvald.terrarum.AppLoader.gamepadLabelNorth
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import net.torvald.terrarum.AppLoader.gamepadLabelRStick
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import net.torvald.terrarum.AppLoader.gamepadLabelRT
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import net.torvald.terrarum.AppLoader.gamepadLabelStart
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import net.torvald.terrarum.AppLoader.gamepadLabelWest
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import net.torvald.terrarum.AppLoader.*
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import net.torvald.terrarum.blockstats.MinimapComposer
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import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory.Companion.CAPACITY_MODE_NO_ENCUMBER
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import net.torvald.terrarum.modulebasegame.gameactors.Pocketed
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import net.torvald.terrarum.ui.UICanvas
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@@ -87,7 +77,7 @@ class UIInventoryFull(
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else
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"$gamepadLabelStart ${Lang["GAME_ACTION_CLOSE"]}$SP" +
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"$gamepadLabelLT ${Lang["GAME_INVENTORY"]}"
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val controlHelpHeight = Terrarum.fontGame.lineHeight
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val controlHelpHeight = AppLoader.fontGame.lineHeight
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private var encumbrancePerc = 0f
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private var isEncumbered = false
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@@ -194,7 +184,7 @@ class UIInventoryFull(
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// make gameMenuButtons work
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gameMenuButtons.selectionChangeListener = { old, new ->
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if (new == 0) {
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Terrarum.setScreen(TitleScreen(Terrarum.batch))
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AppLoader.setScreen(TitleScreen(Terrarum.batch))
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}
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else if (new == 1) {
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Gdx.app.exit()
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@@ -441,7 +431,7 @@ class UIInventoryFull(
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batch.begin()
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Terrarum.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", minimapScrOffX + (Terrarum.WIDTH - MINIMAP_WIDTH) / 2, -10f + itemList.posY)
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AppLoader.fontSmallNumbers.draw(batch, "$minimapPanX, $minimapPanY; x$minimapZoom", minimapScrOffX + (Terrarum.WIDTH - MINIMAP_WIDTH) / 2, -10f + itemList.posY)
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batch.projectionMatrix = camera.combined
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@@ -451,7 +441,7 @@ class UIInventoryFull(
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// control hints
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batch.color = Color.WHITE
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Terrarum.fontGame.draw(batch, minimapControlHelp, offsetX + minimapScrOffX, yEnd - 20)
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AppLoader.fontGame.draw(batch, minimapControlHelp, offsetX + minimapScrOffX, yEnd - 20)
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// the minimap
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batch.draw(minimapFBO.colorBufferTexture, minimapScrOffX + (Terrarum.WIDTH - MINIMAP_WIDTH) / 2, itemList.posY.toFloat())
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@@ -461,7 +451,7 @@ class UIInventoryFull(
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// control hints
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blendNormal(batch)
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batch.color = Color.WHITE
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Terrarum.fontGame.draw(batch, gameMenuControlHelp, offsetX + menuScrOffX, yEnd - 20)
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AppLoader.fontGame.draw(batch, gameMenuControlHelp, offsetX + menuScrOffX, yEnd - 20)
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// text buttons
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gameMenuButtons.render(batch, camera)
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@@ -475,15 +465,15 @@ class UIInventoryFull(
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// control hints
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blendNormal(batch)
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batch.color = Color.WHITE
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Terrarum.fontGame.draw(batch, listControlHelp, offsetX + inventoryScrOffX, yEnd - 20)
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AppLoader.fontGame.draw(batch, listControlHelp, offsetX + inventoryScrOffX, yEnd - 20)
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// encumbrance meter
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val encumbranceText = Lang["GAME_INVENTORY_ENCUMBRANCE"]
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Terrarum.fontGame.draw(batch,
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AppLoader.fontGame.draw(batch,
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encumbranceText,
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xEnd - 6 - Terrarum.fontGame.getWidth(encumbranceText) - weightBarWidth + inventoryScrOffX,
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xEnd - 6 - AppLoader.fontGame.getWidth(encumbranceText) - weightBarWidth + inventoryScrOffX,
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yEnd-20
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)
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@@ -514,7 +504,7 @@ class UIInventoryFull(
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if (IS_DEVELOPMENT_BUILD) {
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AppLoader.fontSmallNumbers.draw(batch,
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"${actor.inventory.capacity}/${actor.inventory.maxCapacity}",
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xEnd - 6 - Terrarum.fontGame.getWidth(encumbranceText) - weightBarWidth + inventoryScrOffX,
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xEnd - 6 - AppLoader.fontGame.getWidth(encumbranceText) - weightBarWidth + inventoryScrOffX,
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yEnd-20 + 3f + controlHelpHeight - 4f
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)
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}
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@@ -554,18 +544,18 @@ class UIInventoryFull(
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override fun doOpening(delta: Float) {
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(Terrarum.ingame as? Ingame)?.setTooltipMessage(null)
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(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null)
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}
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override fun doClosing(delta: Float) {
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(Terrarum.ingame as? Ingame)?.setTooltipMessage(null)
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(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null)
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}
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override fun endOpening(delta: Float) {
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}
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override fun endClosing(delta: Float) {
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(Terrarum.ingame as? Ingame)?.setTooltipMessage(null) // required!
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(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null) // required!
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MinimapComposer.revalidateAll()
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}
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@@ -7,7 +7,7 @@ import net.torvald.terrarum.*
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.gameitem.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.modulebasegame.Ingame
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import net.torvald.terrarum.modulebasegame.TerrarumIngame
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import net.torvald.terrarum.modulebasegame.gameactors.ActorInventory
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import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
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import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
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@@ -287,7 +287,7 @@ class UIItemInventoryDynamicList(
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// set tooltip accordingly
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if (isCompactMode && it.mouseUp && !tooltipSet) {
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(Terrarum.ingame as? Ingame)?.setTooltipMessage(
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(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(
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if (AppLoader.IS_DEVELOPMENT_BUILD) {
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it.item?.name + "/Mat: ${it.item?.material?.identifier}"
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}
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@@ -300,7 +300,7 @@ class UIItemInventoryDynamicList(
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}
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if (!tooltipSet) {
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(Terrarum.ingame as? Ingame)?.setTooltipMessage(null)
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(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null)
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}
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@@ -2,10 +2,7 @@ package net.torvald.terrarum.modulebasegame.ui
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blendNormal
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import net.torvald.terrarum.blendScreen
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import net.torvald.terrarum.fillRect
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import net.torvald.terrarum.*
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
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import net.torvald.terrarum.serialise.ReadWorldInfo
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@@ -45,7 +42,7 @@ class UIItemPlayerInfoCell(
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private val backColInactive = ItemSlotImageFactory.CELLCOLOUR_BLACK
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private val backColActive = ItemSlotImageFactory.CELLCOLOUR_BLACK_ACTIVE
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private val textRow1 = (((height / 2) - Terrarum.fontGame.lineHeight) / 2).toFloat()
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private val textRow1 = (((height / 2) - AppLoader.fontGame.lineHeight) / 2).toFloat()
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private val textRow2 = textRow1 + (height / 2)
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private val creationTimeStr: String
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@@ -69,7 +66,7 @@ class UIItemPlayerInfoCell(
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worldCountStr = Lang["CONTEXT_WORLD_COUNT"] + saveInfo.worldCount
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worldCountStrWidth = Terrarum.fontGame.getWidth(worldCountStr)
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worldCountStrWidth = AppLoader.fontGame.getWidth(worldCountStr)
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}
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override fun render(batch: SpriteBatch, camera: Camera) {
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@@ -109,15 +106,15 @@ class UIItemPlayerInfoCell(
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// name
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batch.color = Color.WHITE
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Terrarum.fontGame.draw(batch, saveInfo.playerName, spriteAreaWidth + spriteToNameAreaGap.toFloat(), textRow1)
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AppLoader.fontGame.draw(batch, saveInfo.playerName, spriteAreaWidth + spriteToNameAreaGap.toFloat(), textRow1)
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// creation and modification time
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Terrarum.fontGame.draw(batch, "$creationTimeStr/$modificationTimeStr", spriteAreaWidth + spriteToNameAreaGap.toFloat(), textRow2)
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AppLoader.fontGame.draw(batch, "$creationTimeStr/$modificationTimeStr", spriteAreaWidth + spriteToNameAreaGap.toFloat(), textRow2)
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// world count
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Terrarum.fontGame.draw(batch, worldCountStr, width - (edgeGap + worldCountStrWidth).toFloat(), textRow1)
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AppLoader.fontGame.draw(batch, worldCountStr, width - (edgeGap + worldCountStrWidth).toFloat(), textRow1)
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// wallet
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||||
val walletStr = "¤ " + (ingamePlayer?.inventory?.wallet ?: saveInfo.playerWallet)
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||||
val walletStrWidth = Terrarum.fontGame.getWidth(walletStr)
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Terrarum.fontGame.draw(batch, walletStr, width - (edgeGap + walletStrWidth).toFloat(), textRow2)
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val walletStrWidth = AppLoader.fontGame.getWidth(walletStr)
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AppLoader.fontGame.draw(batch, walletStr, width - (edgeGap + walletStrWidth).toFloat(), textRow2)
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||||
*/
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}
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||||
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@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.ui
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||||
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||||
import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Terrarum
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||||
import net.torvald.terrarum.ui.UICanvas
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||||
import net.torvald.terrarum.ui.UIItem
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@@ -24,7 +25,7 @@ class UIItemSavegameInfoCell(
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override var oldPosX = posX
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override var oldPosY = posY
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||||
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||||
override val height: Int = Terrarum.fontGame.lineHeight.toInt() * 2
|
||||
override val height: Int = AppLoader.fontGame.lineHeight.toInt() * 2
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||||
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||||
override fun render(batch: SpriteBatch, camera: Camera) {
|
||||
|
||||
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||||
@@ -5,7 +5,7 @@ import com.badlogic.gdx.graphics.Color
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||||
import com.badlogic.gdx.graphics.Pixmap
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.blendNormal
|
||||
import net.torvald.terrarum.blockproperties.Block
|
||||
import net.torvald.terrarum.fillRect
|
||||
@@ -26,7 +26,7 @@ class UIPaletteSelector(val parent: BuildingMaker) : UICanvas() {
|
||||
|
||||
val LINE_HEIGHT = 24
|
||||
val TEXT_OFFSETX = 3f
|
||||
val TEXT_OFFSETY = (LINE_HEIGHT - Terrarum.fontGame.lineHeight) / 2f
|
||||
val TEXT_OFFSETY = (LINE_HEIGHT - AppLoader.fontGame.lineHeight) / 2f
|
||||
|
||||
fun mouseOnTitleBar() =
|
||||
relativeMouseX in 0 until width && relativeMouseY in 0 until LINE_HEIGHT
|
||||
@@ -78,7 +78,7 @@ class UIPaletteSelector(val parent: BuildingMaker) : UICanvas() {
|
||||
|
||||
// draw "Pal."
|
||||
batch.color = UINSMenu.DEFAULT_TITLETEXTCOL
|
||||
Terrarum.fontGame.draw(batch, titleText, TEXT_OFFSETX, TEXT_OFFSETY)
|
||||
AppLoader.fontGame.draw(batch, titleText, TEXT_OFFSETX, TEXT_OFFSETY)
|
||||
|
||||
// draw background
|
||||
batch.color = CELLCOLOUR_BLACK
|
||||
@@ -89,7 +89,7 @@ class UIPaletteSelector(val parent: BuildingMaker) : UICanvas() {
|
||||
// TODO carve the overlap
|
||||
batch.draw(ItemCodex.getItemImage(back), 14f, 41f)
|
||||
batch.draw(ItemCodex.getItemImage(fore), 6f, 33f)
|
||||
Terrarum.fontSmallNumbers.draw(batch, fore.toString(), 3f, 61f)
|
||||
AppLoader.fontSmallNumbers.draw(batch, fore.toString(), 3f, 61f)
|
||||
|
||||
// draw swap icon
|
||||
batch.color = Color.WHITE
|
||||
|
||||
@@ -2,12 +2,11 @@ package net.torvald.terrarum.modulebasegame.ui
|
||||
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.LoadScreen
|
||||
import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.modulebasegame.BuildingMaker
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
|
||||
/**
|
||||
@@ -35,9 +34,9 @@ class UIProxyNewBuildingMaker : UICanvas() {
|
||||
override fun endOpening(delta: Float) {
|
||||
val ingame = BuildingMaker(Terrarum.batch)
|
||||
|
||||
Terrarum.ingame = ingame
|
||||
Terrarum.setCurrentIngameInstance(ingame)
|
||||
LoadScreen.screenToLoad = ingame
|
||||
Terrarum.setScreen(LoadScreen)
|
||||
AppLoader.setScreen(LoadScreen)
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
|
||||
@@ -3,10 +3,12 @@ package net.torvald.terrarum.modulebasegame.ui
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.random.HQRNG
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.AppLoader.printdbg
|
||||
import net.torvald.terrarum.LoadScreen
|
||||
import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
|
||||
/**
|
||||
@@ -32,14 +34,17 @@ class UIProxyNewRandomGame : UICanvas() {
|
||||
}
|
||||
|
||||
override fun endOpening(delta: Float) {
|
||||
val ingame = Ingame(Terrarum.batch)
|
||||
ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
|
||||
//ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(8192, 2048, 0x51621DL)
|
||||
ingame.gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
|
||||
printdbg(this, "endOpening")
|
||||
|
||||
Terrarum.ingame = ingame
|
||||
|
||||
val ingame = TerrarumIngame(AppLoader.batch)
|
||||
ingame.gameLoadInfoPayload = TerrarumIngame.NewWorldParameters(2400, 800, HQRNG().nextLong())
|
||||
//ingame.gameLoadInfoPayload = Ingame.NewWorldParameters(8192, 2048, 0x51621DL)
|
||||
ingame.gameLoadMode = TerrarumIngame.GameLoadMode.CREATE_NEW
|
||||
|
||||
Terrarum.setCurrentIngameInstance(ingame)
|
||||
LoadScreen.screenToLoad = ingame
|
||||
Terrarum.setScreen(LoadScreen)
|
||||
AppLoader.setScreen(LoadScreen)
|
||||
}
|
||||
|
||||
override fun endClosing(delta: Float) {
|
||||
|
||||
@@ -3,12 +3,13 @@ package net.torvald.terrarum.modulebasegame.ui
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.gameworld.fmod
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
|
||||
/**
|
||||
@@ -21,15 +22,15 @@ class UIQuickslotBar : UICanvas() {
|
||||
|
||||
private val gutter = 10 - 6 // do -6 to get a gutter size of not-enlarged cells
|
||||
override var width: Int = cellSize * SLOT_COUNT + gutter * (SLOT_COUNT - 1) // 452
|
||||
override var height: Int = ItemSlotImageFactory.slotImage.tileH + 4 + Terrarum.fontGame.lineHeight.toInt()
|
||||
override var height: Int = ItemSlotImageFactory.slotImage.tileH + 4 + AppLoader.fontGame.lineHeight.toInt()
|
||||
/**
|
||||
* In milliseconds
|
||||
*/
|
||||
override var openCloseTime: Second = COMMON_OPEN_CLOSE
|
||||
|
||||
private var selection: Int
|
||||
get() = (Terrarum.ingame!! as Ingame).actorNowPlaying?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
|
||||
set(value) { (Terrarum.ingame!! as Ingame).actorNowPlaying?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
|
||||
get() = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL) ?: 0
|
||||
set(value) { (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.actorValue?.set(AVKey.__PLAYER_QUICKSLOTSEL, value.fmod(SLOT_COUNT)) }
|
||||
|
||||
|
||||
companion object {
|
||||
@@ -47,7 +48,7 @@ class UIQuickslotBar : UICanvas() {
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
|
||||
for (i in 0..SLOT_COUNT - 1) {
|
||||
val item = ItemCodex[(Terrarum.ingame!! as Ingame).actorNowPlaying?.inventory?.getQuickslot(i)?.item]
|
||||
val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslot(i)?.item]
|
||||
|
||||
val image = if (i == selection)
|
||||
ItemSlotImageFactory.produceLarge(false, (i + 1) % SLOT_COUNT, item)
|
||||
|
||||
@@ -5,6 +5,7 @@ import com.badlogic.gdx.Input
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.AppLoader.printdbgerr
|
||||
import net.torvald.terrarum.QNDTreeNode
|
||||
import net.torvald.terrarum.Terrarum
|
||||
@@ -299,6 +300,6 @@ open class UIRemoCon(treeRepresentation: QNDTreeNode<String>) : UICanvas() {
|
||||
val remoConWidth = 304
|
||||
fun getRemoConHeight(menu: ArrayList<String>) = DEFAULT_LINE_HEIGHT * menu.size.plus(1)
|
||||
fun getRemoConHeight(menu: Array<String>) = DEFAULT_LINE_HEIGHT * menu.size.plus(1)
|
||||
val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (Terrarum.fontGame.lineHeight * 1.5).toInt()
|
||||
val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (AppLoader.fontGame.lineHeight * 1.5).toInt()
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ package net.torvald.terrarum.modulebasegame.ui
|
||||
val remoConWidth = 240
|
||||
fun getRemoConHeight(menu: ArrayList<String>) = 36 * menu.size.plus(1)
|
||||
fun getRemoConHeight(menu: Array<String>) = 36 * menu.size.plus(1)
|
||||
val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (Terrarum.fontGame.lineHeight * 1.5).toInt()
|
||||
val menubarOffY: Int; get() = Terrarum.HEIGHT / 2 - (AppLoader.fontGame.lineHeight * 1.5).toInt()
|
||||
}
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@ package net.torvald.terrarum.modulebasegame.ui
|
||||
(Terrarum.ingame!! as Ingame).gameLoadInfoPayload = Ingame.NewWorldParameters(2400, 800, HQRNG().nextLong())
|
||||
(Terrarum.ingame!! as Ingame).gameLoadMode = Ingame.GameLoadMode.CREATE_NEW
|
||||
LoadScreen.screenToLoad = (Terrarum.ingame!! as Ingame)
|
||||
Terrarum.setScreen(LoadScreen)
|
||||
AppLoader.setScreen(LoadScreen)
|
||||
}
|
||||
|
||||
|
||||
@@ -114,7 +114,7 @@ package net.torvald.terrarum.modulebasegame.ui
|
||||
|
||||
val maker = BuildingMaker(Terrarum.batch)
|
||||
Terrarum.ingame = maker
|
||||
Terrarum.setScreen(maker)
|
||||
AppLoader.setScreen(maker)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ package net.torvald.terrarum.modulebasegame.ui
|
||||
import com.badlogic.gdx.graphics.Camera
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import net.torvald.terrarum.AppLoader
|
||||
import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
@@ -20,7 +21,7 @@ class UITooltip : UICanvas() {
|
||||
msgWidth = font.getWidth(value)
|
||||
}
|
||||
|
||||
private val font = Terrarum.fontGame
|
||||
private val font = AppLoader.fontGame
|
||||
private var msgWidth = 0
|
||||
|
||||
val textMarginX = 4
|
||||
|
||||
@@ -8,7 +8,7 @@ import net.torvald.terrarum.Second
|
||||
import net.torvald.terrarum.Terrarum
|
||||
import net.torvald.terrarum.gameactors.AVKey
|
||||
import net.torvald.terrarum.itemproperties.ItemCodex
|
||||
import net.torvald.terrarum.modulebasegame.Ingame
|
||||
import net.torvald.terrarum.modulebasegame.TerrarumIngame
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.COMMON_OPEN_CLOSE
|
||||
import net.torvald.terrarum.modulebasegame.ui.UIQuickslotBar.Companion.SLOT_COUNT
|
||||
import net.torvald.terrarum.ui.UICanvas
|
||||
@@ -40,8 +40,8 @@ class uiQuickslotPie : UICanvas() {
|
||||
var selection: Int = -1
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
if (selection >= 0 && (Terrarum.ingame!! as Ingame).actorNowPlaying != null)
|
||||
(Terrarum.ingame!! as Ingame).actorNowPlaying!!.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
|
||||
if (selection >= 0 && (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying != null)
|
||||
(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying!!.actorValue[AVKey.__PLAYER_QUICKSLOTSEL] =
|
||||
selection % slotCount
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ class uiQuickslotPie : UICanvas() {
|
||||
override fun renderUI(batch: SpriteBatch, camera: Camera) {
|
||||
// draw radial thingies
|
||||
for (i in 0..slotCount - 1) {
|
||||
val item = ItemCodex[(Terrarum.ingame!! as Ingame).actorNowPlaying?.inventory?.getQuickslot(i)?.item]
|
||||
val item = ItemCodex[(Terrarum.ingame!! as TerrarumIngame).actorNowPlaying?.inventory?.getQuickslot(i)?.item]
|
||||
|
||||
// set position
|
||||
val angle = Math.PI * 2.0 * (i.toDouble() / slotCount) + Math.PI // 180 deg monitor-wise
|
||||
|
||||
Reference in New Issue
Block a user