no more context fuckups on apploader

This commit is contained in:
minjaesong
2019-07-02 04:57:43 +09:00
parent eb4bdbacde
commit 4c23cde4a9
81 changed files with 635 additions and 563 deletions

View File

@@ -22,7 +22,7 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.concurrent.BlockingThreadPool
import net.torvald.terrarum.concurrent.sliceEvenly
import net.torvald.terrarum.inUse
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.roundInt
import kotlin.math.absoluteValue
@@ -100,7 +100,7 @@ class NoiseGenerator : ScreenAdapter() {
private var timerFired = false
override fun render(delta: Float) {
Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
Gdx.graphics.setTitle(TerrarumIngame.getCanonicalTitle())
updateTestGovernor(delta)
@@ -138,7 +138,7 @@ class NoiseGenerator : ScreenAdapter() {
batch.draw(texture, 0f, 0f)
batch.color = Color.CYAN
Terrarum.fontGame.draw(batch, "Tests: $totalTestsDone / ${testSets.size * samplingCount}", 10f, 10f)
AppLoader.fontGame.draw(batch, "Tests: $totalTestsDone / ${testSets.size * samplingCount}", 10f, 10f)
}
}

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@@ -10,7 +10,7 @@ import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.glutils.ShaderProgram
import net.torvald.terrarum.*
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.ui.UINSMenu
/**
@@ -85,7 +85,7 @@ class UITestPad1 : ScreenAdapter() {
var _dct = 0f
override fun render(delta: Float) {
Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
Gdx.graphics.setTitle(TerrarumIngame.getCanonicalTitle())
// UPDATE

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.tests
import net.torvald.UnsafeHelper
import net.torvald.terrarum.gameworld.toUint
import sun.misc.Unsafe
@@ -15,20 +16,32 @@ class UnsafeTest {
unsafe = unsafeConstructor.newInstance()
}
private val memsize = 2048L // must be big enough value so that your OS won't always return zero-filled pieces
private val memsize = 512L // must be big enough value so that your OS won't always return zero-filled pieces
fun main() {
val ptr = unsafe.allocateMemory(memsize)
var ptr = unsafe.allocateMemory(memsize)
printDump(ptr)
unsafe.setMemory(ptr, memsize, 0x00.toByte())
printDump(ptr)
for (k in 0 until memsize step 4) {
unsafe.putInt(ptr + k, 0xcafebabe.toInt())
for (k in 0 until 13) {
unsafe.putByte(ptr + k, (-1 - k).toByte())
}
printDump(ptr)
// test shingled memory copy -- how would it work out?
UnsafeHelper.memcpy(ptr, ptr + 3L, 13L)
printDump(ptr)
println(ptr)
ptr = unsafe.reallocateMemory(ptr, 256L)
println(ptr)
// that's all for today!
unsafe.freeMemory(ptr)
}