no more context fuckups on apploader

This commit is contained in:
minjaesong
2019-07-02 04:57:43 +09:00
parent eb4bdbacde
commit 4c23cde4a9
81 changed files with 635 additions and 563 deletions

View File

@@ -22,7 +22,7 @@ import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.concurrent.BlockingThreadPool
import net.torvald.terrarum.concurrent.sliceEvenly
import net.torvald.terrarum.inUse
import net.torvald.terrarum.modulebasegame.Ingame
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.roundInt
import kotlin.math.absoluteValue
@@ -100,7 +100,7 @@ class NoiseGenerator : ScreenAdapter() {
private var timerFired = false
override fun render(delta: Float) {
Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
Gdx.graphics.setTitle(TerrarumIngame.getCanonicalTitle())
updateTestGovernor(delta)
@@ -138,7 +138,7 @@ class NoiseGenerator : ScreenAdapter() {
batch.draw(texture, 0f, 0f)
batch.color = Color.CYAN
Terrarum.fontGame.draw(batch, "Tests: $totalTestsDone / ${testSets.size * samplingCount}", 10f, 10f)
AppLoader.fontGame.draw(batch, "Tests: $totalTestsDone / ${testSets.size * samplingCount}", 10f, 10f)
}
}