fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue

This commit is contained in:
Song Minjae
2017-04-17 02:18:52 +09:00
parent 8d4b803ef5
commit 4c928f2772
40 changed files with 502 additions and 249 deletions

View File

@@ -43,9 +43,9 @@ object WriteGameMapData {
{ b -> Files.write(tempPath, byteArrayOf(b)) })
map.layerWall.forEach(
{ b -> Files.write(tempPath, byteArrayOf(b)) })
map.terrainDamage.forEach(
map.layerTerrainLowBits.forEach(
{ b -> Files.write(tempPath, byteArrayOf(b)) })
map.wallDamage.forEach(
map.layerWallLowBits.forEach(
{ b -> Files.write(tempPath, byteArrayOf(b)) })
map.layerWire.forEach(
{ b -> Files.write(tempPath, byteArrayOf(b)) })