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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
fixes, bits and pieces, changes in ID referencing, terrain and wall takes damage, working test pickaxe, and a new issue
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@@ -43,9 +43,9 @@ object WriteGameMapData {
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{ b -> Files.write(tempPath, byteArrayOf(b)) })
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map.layerWall.forEach(
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{ b -> Files.write(tempPath, byteArrayOf(b)) })
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map.terrainDamage.forEach(
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map.layerTerrainLowBits.forEach(
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{ b -> Files.write(tempPath, byteArrayOf(b)) })
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map.wallDamage.forEach(
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map.layerWallLowBits.forEach(
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{ b -> Files.write(tempPath, byteArrayOf(b)) })
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map.layerWire.forEach(
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{ b -> Files.write(tempPath, byteArrayOf(b)) })
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