more lightning; adjustable initial samples

Former-commit-id: d928ce6689411900e256a82e9f4c1371284d10fa
Former-commit-id: 52899acc116ddc400811687ed5944bd229a447b7
This commit is contained in:
Song Minjae
2016-11-04 19:12:40 +09:00
parent f8e2cb9e5d
commit 4dd74381a8
2 changed files with 9 additions and 7 deletions

View File

@@ -54,12 +54,12 @@ class StateTestingSandbox : BasicGameState() {
private var timer = 0
private var regenTime = 17
private var seed = 1L
private var seed = System.nanoTime()
val samples = 256
val samples = 128
val lightningXgen = TileableValueNoise(8, 0.67f, samples)
val lightningYgen = TileableValueNoise(8, 0.36f, samples)
val lightningXgen = TileableValueNoise(8, 0.67f, samples, 8)
val lightningYgen = TileableValueNoise(8, 0.58f, samples, 4)
override fun render(container: GameContainer, game: StateBasedGame, g: Graphics) {
g.color = ColourTemp(7500)
@@ -73,7 +73,7 @@ class StateTestingSandbox : BasicGameState() {
val ampY = 40f
val ampX = 3
val ampX = 6
val xoff = 10f
val yoff = 300f