implemented tile connection draw, frosty area in map gen, fixed too less floating islands, ocean water now generates properly
Former-commit-id: d280e2f95c10f1060bfaa794b31d91965badc373 Former-commit-id: d0881343a802658b1fe0b2ad59561ca6ceb7a805
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 457 B |
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Before Width: | Height: | Size: 335 B After Width: | Height: | Size: 330 B |
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Before Width: | Height: | Size: 61 KiB After Width: | Height: | Size: 94 KiB |
@@ -18,6 +18,13 @@
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"scale" : 1,
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"scalevariable" : [100,100,100,100,100,100,100],
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"speed" : 2.0,
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"speedvariable" : [100,100,100,100,100,100,100],
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"jump" : 5.5,
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"jumpvariable" : [100,100,100,100,100,100,100],
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"encumbrance" : 1000,
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"basedefence" : "work in progress"
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}
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