copper sign actually spawns but still wip

This commit is contained in:
minjaesong
2024-03-20 14:44:26 +09:00
parent 8bf3d9666f
commit 4e739963d3
8 changed files with 65 additions and 28 deletions

View File

@@ -432,7 +432,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
wireActor.renderOrder = Actor.RenderOrder.OVERLAY
}
else {
wireActor.renderOrder = Actor.RenderOrder.BEHIND
wireActor.renderOrder = Actor.RenderOrder.FAR_BEHIND
}
wireActor.isUpdate = true
@@ -458,14 +458,15 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
_testMarkerDrawCalls = 0L
IngameRenderer.invoke(delta, false,
screenZoom,
listOf(),
listOf(),
listOf(),
listOf(),
if (showSelection) actorsRenderOverlay + essentialOverlays else essentialOverlays,
particles,
uiContainer = uiContainer
screenZoom,
listOf(),
listOf(),
listOf(),
listOf(),
listOf(),
if (showSelection) actorsRenderOverlay + essentialOverlays else essentialOverlays,
particles,
uiContainer = uiContainer
)
App.setDebugTime("Test.MarkerDrawCalls", _testMarkerDrawCalls)