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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 02:24:05 +09:00
copper sign actually spawns but still wip
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@@ -432,7 +432,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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wireActor.renderOrder = Actor.RenderOrder.OVERLAY
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}
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else {
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wireActor.renderOrder = Actor.RenderOrder.BEHIND
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wireActor.renderOrder = Actor.RenderOrder.FAR_BEHIND
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}
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wireActor.isUpdate = true
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@@ -458,14 +458,15 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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_testMarkerDrawCalls = 0L
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IngameRenderer.invoke(delta, false,
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screenZoom,
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listOf(),
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listOf(),
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listOf(),
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listOf(),
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if (showSelection) actorsRenderOverlay + essentialOverlays else essentialOverlays,
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particles,
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uiContainer = uiContainer
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screenZoom,
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listOf(),
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listOf(),
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listOf(),
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listOf(),
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listOf(),
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if (showSelection) actorsRenderOverlay + essentialOverlays else essentialOverlays,
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particles,
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uiContainer = uiContainer
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)
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App.setDebugTime("Test.MarkerDrawCalls", _testMarkerDrawCalls)
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