mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
copper sign actually spawns but still wip
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@@ -90,6 +90,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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val particlesContainer = CircularArray<ParticleBase>(PARTICLES_MAX, true)
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// these are required because actors always change their position
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private var visibleActorsRenderFarBehind: ArrayList<ActorWithBody> = ArrayList(1)
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private var visibleActorsRenderBehind: ArrayList<ActorWithBody> = ArrayList(1)
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private var visibleActorsRenderMiddle: ArrayList<ActorWithBody> = ArrayList(1)
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private var visibleActorsRenderMidTop: ArrayList<ActorWithBody> = ArrayList(1)
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@@ -1094,6 +1095,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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frameDelta,
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paused,
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screenZoom,
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visibleActorsRenderFarBehind,
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visibleActorsRenderBehind,
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visibleActorsRenderMiddle,
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visibleActorsRenderMidTop,
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@@ -1261,7 +1263,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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wireActor.renderOrder = Actor.RenderOrder.OVERLAY
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}
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else {
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wireActor.renderOrder = Actor.RenderOrder.BEHIND
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wireActor.renderOrder = Actor.RenderOrder.FAR_BEHIND
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}
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wireActor.isUpdate = true
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@@ -1312,6 +1314,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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private fun filterVisibleActors() {
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visibleActorsRenderFarBehind.clear()
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visibleActorsRenderBehind.clear()
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visibleActorsRenderMiddle.clear()
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visibleActorsRenderMidTop.clear()
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@@ -1511,6 +1514,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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private fun actorToRenderQueue(actor: ActorWithBody): ArrayList<ActorWithBody> {
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return when (actor.renderOrder) {
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Actor.RenderOrder.FAR_BEHIND -> visibleActorsRenderFarBehind
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Actor.RenderOrder.BEHIND -> visibleActorsRenderBehind
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Actor.RenderOrder.MIDDLE -> visibleActorsRenderMiddle
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Actor.RenderOrder.MIDTOP -> visibleActorsRenderMidTop
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@@ -1772,6 +1776,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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override fun dispose() {
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visibleActorsRenderFarBehind.forEach { it.dispose() }
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visibleActorsRenderBehind.forEach { it.dispose() }
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visibleActorsRenderMiddle.forEach { it.dispose() }
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visibleActorsRenderMidTop.forEach { it.dispose() }
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