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code cleanup related to ActorWithPhysics
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@@ -150,10 +150,13 @@ object CollisionSolver {
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// if they actually makes collision (e.g. player vs ball), solve it
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if (a makesCollisionWith b) {
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val ux_1 = a.moveDelta.x
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val ux_2 = b.moveDelta.x
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val uy_1 = a.moveDelta.y
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val uy_2 = b.moveDelta.y
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val a_moveDelta = a.externalForce + a.controllerMoveDelta
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val b_moveDelta = b.externalForce + b.controllerMoveDelta
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val ux_1 = a_moveDelta.x
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val ux_2 = b_moveDelta.x
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val uy_1 = a_moveDelta.y
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val uy_2 = b_moveDelta.y
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val m1 = a.mass
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val m2 = b.mass
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