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oops walls were too light
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@@ -38,7 +38,7 @@ class CreateTileAtlas {
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private val TOTAL_TILES = TILES_IN_X * TILES_IN_X
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private val TOTAL_TILES = TILES_IN_X * TILES_IN_X
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val wallOverlayColour = Color(.8f, .8f, .8f, 1f)
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val wallOverlayColour = Color(.65f, .65f, .65f, 1f)
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lateinit var atlas: Pixmap
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lateinit var atlas: Pixmap
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lateinit var atlasAutumn: Pixmap
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lateinit var atlasAutumn: Pixmap
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