mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 04:24:05 +09:00
mining sounds wont overlap
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@@ -1,20 +1,24 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.gdx.graphics.Cvec
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import net.torvald.spriteanimation.SingleImageSprite
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import net.torvald.terrarum.*
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import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZED
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import net.torvald.terrarum.audio.audiobank.MusicContainer
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import net.torvald.terrarum.audio.decibelsToFullscale
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import net.torvald.terrarum.gameactors.*
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gameactors.Hitbox
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import net.torvald.terrarum.gameactors.Lightbox
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import net.torvald.terrarum.gameactors.PhysProperties
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import net.torvald.terrarum.modulebasegame.ExplosionManager
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import java.util.ArrayList
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import kotlin.math.log10
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/**
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* Created by minjaesong on 2024-07-12.
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*/
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open class ActorLobbed : ActorWithBody()
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/**
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* Created by minjaesong on 2024-02-13.
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*/
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@@ -23,7 +27,7 @@ open class ActorPrimedBomb(
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private var fuse: Second = 1f,
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@Transient private var dropProbNonOre: Float = 0.25f,
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@Transient private var dropProbOre: Float = 0.75f
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) : ActorWithBody() {
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) : ActorLobbed() {
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init {
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renderOrder = RenderOrder.MIDTOP
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@@ -94,10 +98,6 @@ open class ActorPrimedBomb(
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}
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}
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fun updatePhysOnly(delta: Float) {
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super.updateImpl(delta)
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}
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override fun dispose() {
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super.dispose()
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boomSound.dispose()
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@@ -126,7 +126,7 @@ class ActorCherryBomb : ActorPrimedBomb(14f, 4.5f) { // 14 is the intended value
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/**
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* Created by minjaesong on 2024-07-12.
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*/
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class ActorGlowOrb : ActorPrimedBomb(0f, 0f) { // 14 is the intended value; 32 is for testing
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class ActorGlowOrb : ActorLobbed() {
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val spawnTime = INGAME.world.worldTime.TIME_T
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init {
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@@ -148,7 +148,7 @@ class ActorGlowOrb : ActorPrimedBomb(0f, 0f) { // 14 is the intended value; 32 i
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override fun updateImpl(delta: Float) {
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updatePhysOnly(delta)
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super.updateImpl(delta)
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val timeDelta0 = INGAME.world.worldTime.TIME_T - spawnTime
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val timeDelta = timeDelta0.coerceIn(0, 9 * lifePower)
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@@ -162,7 +162,7 @@ class ActorGlowOrb : ActorPrimedBomb(0f, 0f) { // 14 is the intended value; 32 i
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lumCol.baseLumColB * charge * lumMult,
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lumCol.baseLumColA * charge * lumMult,
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)
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// remove the actor some time AFTER the chemicals are exhausted
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// remove the actor some time AFTER the chemicals have exhausted
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if (timeDelta0 >= 10 * lifePower) {
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flagDespawn()
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}
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