gl haxx for floatframebuffer

This commit is contained in:
minjaesong
2023-10-05 17:09:34 +09:00
parent e81a11ffb6
commit 4fa342a87b
4 changed files with 314 additions and 21 deletions

View File

@@ -419,7 +419,7 @@ public class App implements ApplicationListener {
Lwjgl3ApplicationConfiguration appConfig = new Lwjgl3ApplicationConfiguration();
//appConfig.useGL30 = false; // https://stackoverflow.com/questions/46753218/libgdx-should-i-use-gl30
if (SharedLibraryLoader.isMac)
// if (SharedLibraryLoader.isMac)
appConfig.setOpenGLEmulation(Lwjgl3ApplicationConfiguration.GLEmulation.GL30, 3, 2);
appConfig.useVsync(getConfigBoolean("usevsync"));
appConfig.setResizable(false);

View File

@@ -7,7 +7,7 @@ import org.lwjgl.opengl.GL11
class TerrarumGLinfo {
private var _initialised = false
val MINIMAL_GL_VERSION = 330
val MINIMAL_GL_VERSION = 320
var GL_VERSION = -1; private set
get() = if (_initialised) field else throw UninitializedPropertyAccessException()